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A jam submission

The Arcade - Codeblocks '22View game page

An abandoned arcade machine... what could possibly go wrong?
Submitted by Nitricswight_dev — 6 hours, 28 minutes before the deadline
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The Arcade - Codeblocks '22's itch.io page

Results

CriteriaRankScore*Raw Score
Quirk#273.1304.273
Creativity#333.0634.182
Overall#342.8633.909
Fun#362.3973.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How can people find you?
https://twitter.com/nitricswight

Language/Framework
English

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Comments

Submitted(+1)

Really creepy! I love the backstory and the game was really polished, made me really nervous looking behind me to see if I was about to get nabbed. Love the retro arcade environment and sounds!

Submitted(+1)

Maybe only because it recently came out and I've been watching a lot of it but it feels like a FNAF game specifically an arcade style minigame. Nice :D

Developer

that's not a coincidence. I was heavily inspired by fruity maze from fnaf 6

Submitted

Wow, 3spoopy5me. I can't deal with this sort of stress. Thankfully the "thing" isn't as creepy as the FNAF type I was expecting. Very cool atmosphere with the anxiousness of having something creep up on you. Well done.

I got 4 batteries before I got got. I think the levels should be smaller or more condensed. I felt like I was wandering around hoping to luck into a battery. When I realized they could be moving, it felt pretty pointless. That may be the point because it's a classic arcade game, but your game isn't a classic arcade game. You can still capture that classic arcade feel without being as dastardly as some of those cabinets are. 

Could you share some background on how the thing decides to approach? At first I thought that the light flickers meant that you should look at it to stop it from moving, but it still moved. Then I thought there was a timer between moves based on how long you've not been looking at it, but it still seemed to move with me constantly clicking. I think a bit more clarity in how it moves would make the player feel like they have more strategic decisions to make.

Overall, great entry for a brief jam. Well done! This is a cool thing you've made. 

Developer(+1)

hey man. So the AI was made in like an hour or two because I was running out of time. But how it works is basically the creature will wait 20 seconds before attempting to advance. If you are looking at it, it will wait another five seconds before trying again, until it eventually is able to get to the next pose. In hindsight not the best way to do it. Getting a battery completely resets the AI back to pose 0. Getting hit by a virus immediately makes the AI advance. The light flicker is just to hide the obvious teleporting 

Submitted

Cool! Thanks for the inside look!

Submitted(+1)

Nice! I was very anxious trying to see what was behind me! Very good atmosphere.

Submitted

scaryy... xD

Submitted

Really cool! I love how creepy it can be