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A jam submission

Hoarded InView game page

Submitted by BrokenGears — 3 hours, 48 minutes before the deadline
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Hoarded In's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#333.2223.222
Fun Factor#332.5562.556
Overall#372.7782.778
Originality#403.1113.111
Audio (Does not apply for Physical Games)#591.0001.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
No

Did you use any third party assets, if yes what assets did you use?
All assets made by self.

Did you use choose from one (or more) of the optional secondary themes?
No

Does your game contain 18+ content (Nudity, Gore, Language)?
Rated T

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Comments

Submitted

I'm writing this from my desk half-swallowed by soda cans and pseudoflesh, so I found this profoundly relatable. And while possibly an unplanned detail, near the creature, it looped me back to "well! time to watch TV!" which was really spooky-cool.

Submitted(+1)

I have to say the visual language is on point! The whole commentary of monotony leading to insanity and then not realizing the end was coming.  The final scene that is a whole other level of story telling, it gave me chills thinking about what those people were doing on those chairs of stone looking at the red orb.

Submitted(+1)

Depression the video game lol. I loved especially the aesthetics of the end scene and the overall slow altering of the flat (even its architectural layout)! At the beginning I made the mistake to sit on the chair in the bedroom and couldn't get up anymore (as victfv also commented); furthermore, I found it difficult/confusing sometimes to find out what exactly the game wants me to do/where to click, for example when blocking the bedroom door I didn't knew which door was meant and with what piece of furniture etc. Maybe it would've been nice if there was something to do in the bathroom? But overall interesting!

Developer(+1)

Thank you for playing. After the rating period, I plan on updating the game quite a bit. In the future, I'm thinking of just replacing the chairs and having mini cutscenes. As for the furniture moving, I'll have to see what I want to do with that. I should do something with the bathroom seems like kind of a waste to leave it with no interaction.

Host(+1)

I like how you could interact with so much, even if some of it was a bit more awkward to interact with than others. Some sound would have been much appreciated too. I loved the look of the end scene - that might be one of my favourite visuals of all the entries so far.

Submitted(+1)

Hi! Nice entry. Could you explain me the meaning of the last scene?

Developer(+1)

The meaning is that the character was just in a simulation and that's the real reality. I ran out of time to flesh that part out.

Submitted

Really neat concept for a game. The gathering meat had pretty low polygon count compared to other meshes, but other than that I didn't see any visual issues. Where can I get one of those Pewdiepie lamps?

Submitted

This game minus the flesh stuff is literally just my real life

The idea for this game is really fun though and I did jump a little in my seat when the monster appeared so I think if the game had sound, it would have been really, really scary! 

Submitted(+2)

Solid foundation. I really like the flesh that starts to take hold of the apartment.

There are some issues tough:

The interaction hitboxes are kind of janky and hard to find.

The player has infinite reach and can telepathically open the microwave, fridge, etc. From across the room.

I don't know if there's supposed to be sound, but there isn't on my end.

And most terrifying of all: you can never get up from the computer chair if you sit before the game tells you to. Eternal chairnation.

Developer

Thanks for playing. I ran out of time to really grind out all the issues. There's a ray cast that lets you click on things so I probably left the distance for it too high. The eternal chair I thought I fixed guess I have to test the chairs a little more. Don't worry if you don't have sound I didn't have time to actually implement sound. Also thanks for the feedback.