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PianoRose

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A member registered Jun 15, 2020 · View creator page →

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This is so wonderful! I feel like I've been at this table before, werewolves witches and all, and you beautifully reflected how the interplay of compromises is the game we're here for, just as much as the dice rolls.

I got Belgian Blue!

I was blown away by what you and your team did with Twine, so the analysis from a skilled crafter in my engine of choice is extra meaningful to me, thank you so much!

I'm so glad you had fun with the Twine+PBTA combo! A tabletop game isn't supposed to pursue every branching path someone suggests in a conversation, so the scope did get away from me pretty fast ^_^;; Worth the effort, though, for such energizing feedback, thank you!

Oh heck yes, like getting a choice to confront the eavesdropper if you've noticed them. Thank you for playing!

That aquifer bit is specifically for the Dwarf Fortress players out there :D

Thank you so much, I'm glad the interactions broke up the text a bit!

Thank you, I'm glad the mashup worked for you! I'm still so excited about adding randomness to choose your owns. And inexplicable boxes, those too.

You killed the beast, congratulations! I was worried the lore delivery was sorta uneven and confused, so your feedback there makes sense to me. Good to know what areas need some grease! I looked up Shadowrun because you're the second person to mention it to me, and a ttrpg that “combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction” sounds right up my alley!

Thank you thank you! I've put a lot of love into the setting, so it's a high compliment if that's what's caught your interest.

Thank you for giving it a shot!

I'm digging Minerva and Guy's characters, the dynamic you've set up has an interesting starting point and a lot of interesting directions it could go in. I'm sure you know the 3d section's rough: I did find and kill the turret, but I ran off the edge of the map and restarted a few times, just to figure out if there was something else in the dark I was missing. Glad the download permissions are sorted out! This dragon enthusiast enjoyed the writing!

Hi there! It looks like there's not a game attached from my perspective, and as a dragon enthusiast, I'd like to see!

In love with the optional with-jokers instructions: If I draw a joker, it becomes a timer with an uncertain length, but because I know whether it'll be a good or bad outcome, I can use that last bit of time to set up the ending, the tragic but inevitable downfall or the win against all odds. I've played The Quiet Year a few times, and I feel like my weakness as a player is that I can't just decide then and there if the whole thing turned out good or bad. So I saw this joker option and chose with no hesitation to live in a society. The setup questions have so many suggestions that are unexpected and exciting, the prompts in construction are varied, and the journey section was personally moving. Loved the experience.

It's great to see another twine game submitted to the jam! The descriptions didn't give me hints about which the "right" choice is, punch or kick? so the experience felt unfair to me. The reset button on the game over screen made it quick and easy to test out the other options. I saw you're not done making things with Twine, and checked out the other games you've made even in the last week! You've got hyperlinks, and you've got story-branches that are trimmed down instead of growing out of control, you've got the basics down, keep going!

Couple fixes after submissions closed: the switcher boxes no longer send you to "Part Selection" over and over, I fixed the show/hide variables on two pages to display missing text,  added a link to options, and added a header that turns fonts and "creative mode" on and off, 7/20/23 at 2:00

For the graveyard distraction, I actually had everything I needed in my inventory, so I got the satisfaction of trying something I thought was clever, and having it succeed on the first try! Earlier in the game, I didn't know right-clicking inventory items lets you look at them. So I went around clicking everything, looking for inspiration, and lo and behold! Kitchen drawers, with everything I needed to get puzzle-satisfaction later

:D Thanks, I'm glad it could engage!

This is my favorite score so far, and figuring out how to distract the zombie had me feeling like a puzzle-solving protagonist

Really captured the alien, inhuman nature of forest life, made me feel uneasy and contemplative both

🤘 My score was a C for Cthulhu, love your pick for limited color palette

I'm writing this from my desk half-swallowed by soda cans and pseudoflesh, so I found this profoundly relatable. And while possibly an unplanned detail, near the creature, it looped me back to "well! time to watch TV!" which was really spooky-cool.

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The book titles, the main character groaning at the routine of the ritual, and the paper puzzle, they had me grinning. I really enjoyed the tone.

The slow fade-in of vision really adds to the claustrophobia, this is really cool!

Very cool microcomputer aesthetic, and I love the way you did card-game-as-hacking! I want to look at more files, so I'm motivated to crack more.

Thank you! And it was so helpful to see how it's being played in the livestream!

Thank you! I used Twine Harlowe which is a tool for making hyperlink interactive fiction. It's really flexible and fun, and lets you build your own weird systems like color palettes that change every five turns.

"a bit freaked out" is such a compliment! The ferns and the eventual inability to read the text is intentional, and uncertainty is the vibe I was going for, but not being sure what to do next means I could make the quest markers clearer next time. Thank you for the feedback!