This is so wonderful! I feel like I've been at this table before, werewolves witches and all, and you beautifully reflected how the interplay of compromises is the game we're here for, just as much as the dice rolls.
PianoRose
Creator of
Recent community posts
You killed the beast, congratulations! I was worried the lore delivery was sorta uneven and confused, so your feedback there makes sense to me. Good to know what areas need some grease! I looked up Shadowrun because you're the second person to mention it to me, and a ttrpg that “combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction” sounds right up my alley!
I'm digging Minerva and Guy's characters, the dynamic you've set up has an interesting starting point and a lot of interesting directions it could go in. I'm sure you know the 3d section's rough: I did find and kill the turret, but I ran off the edge of the map and restarted a few times, just to figure out if there was something else in the dark I was missing. Glad the download permissions are sorted out! This dragon enthusiast enjoyed the writing!
In love with the optional with-jokers instructions: If I draw a joker, it becomes a timer with an uncertain length, but because I know whether it'll be a good or bad outcome, I can use that last bit of time to set up the ending, the tragic but inevitable downfall or the win against all odds. I've played The Quiet Year a few times, and I feel like my weakness as a player is that I can't just decide then and there if the whole thing turned out good or bad. So I saw this joker option and chose with no hesitation to live in a society. The setup questions have so many suggestions that are unexpected and exciting, the prompts in construction are varied, and the journey section was personally moving. Loved the experience.
It's great to see another twine game submitted to the jam! The descriptions didn't give me hints about which the "right" choice is, punch or kick? so the experience felt unfair to me. The reset button on the game over screen made it quick and easy to test out the other options. I saw you're not done making things with Twine, and checked out the other games you've made even in the last week! You've got hyperlinks, and you've got story-branches that are trimmed down instead of growing out of control, you've got the basics down, keep going!
For the graveyard distraction, I actually had everything I needed in my inventory, so I got the satisfaction of trying something I thought was clever, and having it succeed on the first try! Earlier in the game, I didn't know right-clicking inventory items lets you look at them. So I went around clicking everything, looking for inspiration, and lo and behold! Kitchen drawers, with everything I needed to get puzzle-satisfaction later