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Wailing of Stars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #10 | 4.091 | 4.091 |
Overall | #11 | 3.636 | 3.636 |
Fun Factor | #12 | 3.273 | 3.273 |
Audio (Does not apply for Physical Games) | #15 | 3.364 | 3.364 |
Originality | #34 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
GameMasterAudio - For footsteps and other SFX. Mountain assets from the Polygon starter pack. Character Movement Fundamentals for base of my character controller. Mixamo for NPC's and their animations. Font, Hacked by DavidLibeau.
Did you use choose from one (or more) of the optional secondary themes?
None
Does your game contain 18+ content (Nudity, Gore, Language)?
None
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Comments
That was amazing! Really loved the atmosphere and the sound effects! The whole dreadful ambience was filled with cosmic horror written all over it! And the end! Oof loved it!
Thank you!
Was really happy with how the ending came out, despite it being a bit of a rush job and being quite buggy to start with.
Nice short game, curious eccentric environment. I'd say the font and VFX are slightly overdone.
Thanks for making it. Now I'll definitely stay home and play Victoria instead of repairing suspicious radio equipment.
Nice! Someone found that ending :D
It's my first time really using VFX and trying to do most of the visual assets myself, so yeah I might have gone a little overboard.
Thanks for the feedback though! I'll try to tone it down a little for my next game.
Really beautiful environments and the Sea Urchin-like thing chasing you about was actually tense!
Thank you, and I'm really glad to hear you liked the monster design. I had a 3rd party asset for it originally, but it didn't really fit with the rest of the games look, so I changed it last minute.
Very nice. Sleek style. Straight to the point.
Made me think of The Calamity from Mr. Outlaw's stories.
Thanks for playing :D
I love the style of the game and you have made simple yet effective story. I learned the hard way that Escape-key is not pause and returns straight to the menu, but I started over just to see how it ends.
Thank you! and sorry about the ESC button. Ran out of time for a pause menu, but still wanted a way my players could quit out without alt - f4'ing. Will put it on the list of post Jam features to include, once I'm done stomping bugs.