Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Bardo of ThomasView game page

An Afterlife Adventure
Submitted by Jomoho Games (@JomohoGames) — 6 hours, 38 minutes before the deadline
Rated by 5 people so far
Add to collection

Play Afterlife Simulator

The Bardo of Thomas's itch.io page

Rate this Afterlife Simulator

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
Moritz Laass, Theo Bimson, Neon Lasagna, Griffin Guge

Did you use any third party assets, if yes what assets did you use?
Name: YandereFont Author: Sudocolon Link: [url]https://opengameart.org/content/yanderefont[/url] License: CC0 1.0 Universal [url]http://creativecommons.org/publicdomain/zero/1.0/[/url] Name: Spofonts Author: SPOICAT Link: [url]https://spoicat.itch.io/spofonts[/url] License: CC0 1.0 Universal [url]https://creativecommons.org/publicdomain/zero/1.0/[/url] Name: Water flowing sound Link: [url]https://opengameart.org/content/water-flowing-sound[/url] Author: erxer1 License: CC-BY 3.0 [url]https://creativecommons.org/licenses/by/3.0/[/url] Name: wind1 Author: Luke.RUSTLTD Link: [url]https://opengameart.org/content/wind1[/url] License: CC0 1.0 Universal [url]https://creativecommons.org/publicdomain/zero/1.0/[/url] Name: Particle Pack (80+ sprites) Author: Kenney Link: [url]https://opengameart.org/content/particle-pack-80-sprites[/url] License: CC0 1.0 Universal [url]https://creativecommons.org/publicdomain/zero/1.0/[/url] Name: Fantasy UI Borders Author: Kenney Link: [url]https://opengameart.org/content/fantasy-ui-borders[/url] License: CC0 1.0 Universal [url]https://creativecommons.org/publicdomain/zero/1.0/[/url] Name: Input Prompts Author: Kenney Link: [url]https://opengameart.org/content/input-prompts[/url] License: CC0 1.0 Universal [url]https://creativecommons.org/publicdomain/zero/1.0/[/url] Name: Stylized Sky Author: GDQuest Link: [url]https://github.com/gdquest-demos/godot-4-stylized-sky[/url] License: MIT [url]https://opensource.org/license/MIT[/url] Name: ProtonScatter Author: HungryProton Link: [url]https://github.com/HungryProton/scatter[/url] License: MIT [url]https://opensource.org/license/MIT[/url] Name: Godot Scene Manager Author: GLASS BRICK Link: [url]https://github.com/glass-brick/Scene-Manager[/url] License: MIT [url]https://opensource.org/license/MIT[/url] + some unknown assets pack that contained the church model

Did you choose from one (or more) of the optional secondary themes?
Death is Only the Beginning , Submerged, Crack the Case

Does your game contain 18+ content (Nudity, Gore, Language)?
no

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

loved the concept, probably the most unique idea i have seen in this jam. I think a tutorial on the mechanics couldnt hurt since i got a bit confused over how to progess, overall tho a very strong idea with some really cool music

Submitted

Very original concept, I like the thought system a lot, but didn't manage to finish. I didn't understand the objective or how to progress, but I find it intriguing

HostSubmitted(+1)

Very unique concept for a game, I would definitely keep working on it if I was you. Really solid groundwork for a great game! Awesome job!

Developer(+1)

Thanks!

Submitted(+1)

This was really really cool! It was a really unique idea and I love the weird eldritch creature and the mechanic is really really cool. I like how the thoughts translate and how messy the unconscious thoughts can get! Not only that but using the whole thought system to collect items and talk to characters!

Developer(+1)

Thanks! It was certainly bit of a risk, because I didn’t know if it will work, but that’s what jams are for I think. I spent a lot of time just getting the thoughts system to work, and as you might have noticed there are still some bugs in it. I am a bit ambivalent about the thoughts getting messy. If I keep working on it, I probably want to add some way to get rid of word again.