thank you :D
baumhaustuer
Creator of
Recent community posts
thanks for checking out my game luke, i think my tutorial might have been a bit too unprecise unfortunately, on the weapons menue there is an option for range which you had set to 5meters so your angle was fine your shot was just way too short to hit any entities, again sorry for the rushed tutorial i made it very last minute
made it through the level, really enjoyed the game and i actually didnt really mind that the light mechanic stopped working, this game has some cool pixelart and its nice to be able to see it. I would say only critiques from me would be to not mix pixel sizes its a little bit irritating and to have the camera show more whats infront of you rather than behind you, only being able to see like the next meter can be a bit disorienting, overall i see a lot of potential for a chill point and click adventure though and would love to see you expanding on what you already have
omg i just realized what you ment, of course the enemys are supposed to permanently turn the lights back on, i was thinking you ment like locking the lights to always stay on. The going back out is a bug and i somehow missed it during last playtests very sorry for that, i will upload a patch right after the jam if you want you can check it out to get the unbuggy experience, thanks for notifying me bout that i really dont know how i missed that
thanks you very much, yeah difficulty was really an issue because some people made it first try and for others it was still too hard so i made it quite easy in the end so that everyone would get a fair chance of winning the game. I think permanent lights would take away from the agency of the player tho since i specifically wanted all lighting in the game to be manipulatable. But i get where you are coming from and maybe a smarter AI or some sort of flashlight for the roombas could have helped with creating more difficulty. Had the same thought regarding the treasure too last minute so i put a picture of it in the tutorial but its quite small so im sorry if you missed it
personally i learned to focus on my strenghts, i like doing art so i basically just did that for my game with a friend doing the (awsome) music and a bit of programming from myself, of course its also important to try and learn new things along the way but leaning into your favourite aspect of gamedev can make the overall experience much more fun imo
https://baumhaustuer.itch.io/cthulhu-test2 here is mine in case you wanna try it, hope you enjoy