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baumhaustuer

205
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1
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15
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A member registered Jan 21, 2021 · View creator page →

Creator of

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thank you :D

dont worry it was super fun to play i just couldnt beat it

thanks for checking out my game luke, i think my tutorial might have been a bit too unprecise unfortunately, on the weapons menue there is an option for range which you had set to 5meters so your angle was fine your shot was just way too short to hit any entities, again sorry for the rushed tutorial i made it very last minute


this was the fastest i managed to get, really cool game got me pretty hooked and the bossfight felt awsome, sound  design and music was also fitting, really nothing to criticize in my opinion, good job

loved the concept, probably the most unique idea i have seen in this jam. I think a tutorial on the mechanics couldnt hurt since i got a bit confused over how to progess, overall tho a very strong idea with some really cool music

made it through the level, really enjoyed the game and i actually didnt really mind that the light mechanic stopped working, this game has some cool pixelart and its nice to be able to see it. I would say only critiques from me would be to not mix pixel sizes its a little bit irritating and to have the camera show more whats infront of you rather than behind you, only being able to see like the next meter can be a bit disorienting, overall i see a lot of potential for a chill point and click adventure though and would love to see you expanding on what you already have

thank you, i think turning into a tombstone is the funniest interpretation of my rushed death mechanic lmao

thank you so much :)

the atmosphere made me so uncomfortable (in a very good way) really cool even tho i couldnt figure out how to progress after finding the gun and flashlight

made me ragequit 10/10

short but entertaining game, loved the overall atmosphere, great job

again, thank you very much, loved seeing you stream it and getting live feedback!

really well written and pretty exiting, good job

thank you so much :)

thanks, i really tried making the controls as user friendly as possible but i was just lacking time to test more keybinds and physics changes  so sorry for that

thank you :)

thank you very much, sorry about the difficulty my last few gamejams always resulted in pretty easy games and i maybe tried to push back on that a bit too hard 

thank you for the nice words :) altho i would disagree i think it fits the theme pretty well considering its about making a game, something which needs to be built exactly to the scale required and the consequenses of overscoping and mismanaging scale

Amazing game, incredibly satisfying, 10/10

thank you, sorry about the softlocking i never encountered that during playtest so i wasnt really aware of it (to be fair i had like 3 hours to playtest lol) will try to maybe patch that after the rating period if i have time

omg i just realized what you ment, of course the enemys are supposed to permanently turn the lights back on, i was thinking you ment like locking the lights to always stay on. The going back out is a bug and i somehow missed it during last playtests very sorry for that, i will upload a patch right after the jam if you want you can check it out to get the unbuggy experience, thanks for notifying me bout that i really dont know how i missed that

aw, thank you so much <3

thanks you for the kind feeback :), sorry about the being stuck issue, this was my first time trying to do my own pathfinding and it turned out quite buggy even tho i tried my best to minimize the chance of running into an issue such as this.

thanks you very much, yeah difficulty was really an issue because some people made it first try and for others it was still too hard so i made it quite easy in the end so that everyone would get a fair chance of winning the game. I think permanent lights would take away from the agency of the player tho since i specifically wanted all lighting in the game to be manipulatable. But i get where you are coming from and maybe a smarter AI or some sort of flashlight for the roombas could have helped with creating more difficulty. Had the same thought regarding the treasure too last minute so i put a picture of it in the tutorial but its quite small so im sorry if you missed it

thanks :),  already rated yours its quite fun

thanks you, the pathfinding is just a simple breadth first search

Really cool game, the pixelart looks amazing and together with the sound its super relaxing to play. I would say if you wanted to make it harder you could let the player look at the recipe only once for every potion.

really fun game, good job

Really addicting game, awsome pixelart and sound, good job

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thanks you so much :)

difficult but amazing game

such a cool and surprisingly complex game, art, sounds and Gameplay are all on point (also cat photos, they are so cute!!!)

Amazing game, visuals and sounds are perfect, the gameplay is enjoyable and the dialogue isnt boring, good job

very beautifull little story, there isnt a ton of gameplay but the stunning visuals make up for that

thank you

Thanks :), i actually tried making a sort of bossfight with the alarm  and everything but didnt have time for a proper one

holy shit thank you so much, yes the bug with the light is intentionl so you dont get attacked while still trying ro figure out the light mechanic but i will keep your critique in mind for my next game

aaw thank ou so much, tho i think #6 in graphics is way more than i could ever hope for

personally i learned to focus on my strenghts, i like doing art so i basically just did that for my game with a friend doing the (awsome) music and a bit of programming from myself, of course its also important to try and learn new things along the way but leaning into your favourite aspect of gamedev can make the overall experience much more fun imo

https://baumhaustuer.itch.io/cthulhu-test2  here is mine in case you wanna try it, hope you enjoy