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Autumn Past's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity: Does the game include something unexpected or interesting? | #128 | 3.000 | 3.000 |
Overall: Is the game objectively good? | #141 | 2.889 | 2.889 |
Theme: Does this game represent the theme well? | #147 | 3.111 | 3.111 |
Fun: Is the game enjoyable or satisfying to play? | #198 | 2.333 | 2.333 |
Cozy: Does the game you feel cozy? | #209 | 2.444 | 2.444 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #232 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very good story writing, I didn't expect the game to unfold how it did and the animations communicated a lot more than I expected they would. For a game with a lot of text it might help to choose a font that fits your style because I think it will elevate the visuals of the game a lot (and I think it can be done really quickly).
Really powerful story, well done!
Thank you for your feedback! Honestly I spent a lot more time than I should have on writing the story. It took up a good chunk of time so I appreciate that everyone thought it was good! I would have done a lot more to make some elements of the game fit the theme more but I found myself not having enough time. But thank you for enjoying what I did make!
The story was very heartfelt with a great message about dealing with the grief of a loved one. It was nice playing it and seeing the mystery unravel
Unexpected feels!
I really enjoyed it. There's a lot of work that went into the narrative, well done!
I really like how both of them talk, feels natural. The comment about cat videos which appears, when you look at the computer was really funny. The music could have been a little bit louder, and it was hard to see with wich objects you could interact.
Thanks for the feedback! I did feel like i needed to make it more clear what was interactable like maybe a white or yellow outline. But in the end I didn't have enough time to implement it.
Damn. That had me feeling empty inside. Well done. Keep making games!