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MadeOke

84
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A member registered Mar 06, 2024 · View creator page →

Creator of

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Thanks for playing :) Yeah ive also caught some gta vibes (more like with helicopter mission in vice city :D)

Thanks for your kind words! Im glad that you've managed to win :)

Thanks for playing! I hope you've got a little bit fun :)

Thank you for playing and for the feedback :)

:D Its because i took plane flight as the basic (not sure that was the right way), anyway thank you for playing and hope you've got some fun :)

Sorry to hear that, you know there could be many reasons of that so i dont know exactly how to help now, but thank you for your time and hope you've got a little bit fun :)

Agreed, i see that many people would be glad of arrows for the next ring (obviously btw). Thank you for playing and for the feedback :)

Thanks for playing and for the feedback :)

Thanks for your kind words! Yeah, flying mechanics always a bit tricky and for the "likers", but im glad you've tried it and have got a little bit fun :)

I appreciate your extended feedback! Agreed with all the things, especially with dead zones and needs of "back to track" mechanic. Thank you for playing, im glad you've had a little bit fun :)

Thank you for playing! Yeah i see that realistic mode cause troubles to people, so it should've done more polished, but anyway i appreciate your feedback :)

Thanks for playing and im glad you like it! In realistic mode camera behaves differently (rotating with actual bird), but i suppose i should've made mouse sensitivity settings to negate control troubles. Anyway, thank you for the feedback :)

Wow that is another level of games development :) But yeah, i suppose its a popular mechanic of flying through the rings (originally my idea was from Harry Potter flyings). Anyway, thanks for playing and feedback!

You really know your way with music :D Thanks for playing and for the feedback!

Haha yeah the game came out a little bit tricky, but thank you for your time and for the feedback! :)

Some people have troubles with control and camera (i should've add mouse sensitivity settings), but im glad you were good! Thank you for playing and for the feedback :)

Thank you for the feedback, hope you've got some positive vibes :)

Yeah controls became tricky part, especially lack of mouse sensitivity setting that could caused troubles, but thanks for playing and feedback!

Thanks for playing! Hope you've got a little touch of autumn vibes of the city :)

Great platformer you've made,  reminded me of Brackeys' recent tutorial on godot (i also want someday to make platformer with Godot). As mentioned before, bird is a real predator :D From game design view, its a good trick to make the game replayable, well done!

Everyday mood:  mushroom chilling out in the milk soup. Great game you've made, there are a lot of work put in it, especially arts. I also like the music in the updated build, especially part with guitar (or banjo?) beacuse its really-really autumn vibe instruments imho :) All in all, nice team work fellows!

Its nice to see an idle game here, cozy and chill guaranteed! I really like these shops' names, you didnt have to do this, but you did and its like personal touch for the game :) Btw it was mentioned that you've done it with Unity 6, and you had some troubles, so does that mean its not suitable for like serious commercial projects for now?

Why are we still here? just to suffer? Nice game you made, works like a clock,  especially i love that "coffee jazz" style of music, this is the best choice for autumn vibes imho. Great done!

Great idea for the game! After so many jams' games reviewed and so many bugs, seeing music stops out really causing flashbacks and confusion :D I also love gameplay visual, especially perspective view in 2D to make it like 3D dimension, and music perfect for the "farm vibe". Good work all of you!

Truly creative idea for a game, and i suppose a bit tricky mechanic manipulations were needed to implement it. Although, the sound and music not so perfect and fitting (imho, not gonna tell for everybody), but all in all great job!

Team: its just a pixel game, we don't need go crazy with the soundtrack
That one guy choosing song to a battle for life and death:
Anyway, cool game idea and mechanics, well done!

Great game, pixel art smooth and nice, music is calm and minimal - perfect to not distract, and as mentioned: leaves mechanic is really well done, i like the thing that not all of the leaves collecting at once, its just as if magic would really exist - not just the raw result, but more chaos and disorder. All in all, nice team work!

Police officer, I want to confess to a trying to eat Isabella. Nice game, art and music also great, storytelling is 10/10. Well done!

Nice game, nice art, nice butt animation. As mentioned before, a little bit hard, but overall good job!

Wow thats a cool mechanic and idea, and animations with transitions are smooth af, great job!
P.S. Those broken puzzle pieces hit hard...

Great game mate! I like that everything works without bugs, nice and clean. I also love the music, give me vibes of Ennio Morricone music style, especially from the Hateful Eight movie, well done!

Great idea and gameplay, i like the smooth animations and satisfying sounds especially, btw the game gives me "Spore" game nostalgic vibes :)

Creative idea and game, also music is catchy and fitting! Dont know if it has been asked, but overall - does 3D in Godot is challenging to made? and can it overcome Unity's 3D (for example for mobile commercial games)?

That was a sudden change of mood :D Good game!

Great game! It really catchy to play and replay,  nice graphic with animations and sound is satisfying and juicy. Good job!

Cute art part and gameplay (wish there were npc's that do harvesting automatically, but ofc game jams realities are here). Well done!

Cute game, i like the idea and art (btw gives me fallout series vibes, especially fallout 4 when you grab every scrap that lying around :D) Well done!

Really nice idea and fun to read! 10/10 concept

As mentioned below, i agreed that you need more layers like any noise to fill emptiness, all in all nice entry for this jam!

Fun to play mechanic, as mentioned already - too heavy by size and perfomance, anyway nice work!