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SnowTown ShowDown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #29 | 3.429 | 3.429 |
Cozy Winter Vibes | #46 | 3.500 | 3.500 |
Overall | #60 | 3.143 | 3.143 |
Presentation | #88 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cute game and I liked your music. The mechanics were very easy to understand and play. I wish the presents spawned more quickly tho because I Never seemed to get very many.
Thank you. The presents spawn rate was a bit too long, I'll make it easier to get them in an update after the voting is over. Also, i didnt create the music but i did pick them out. They were on opengameart.org. Alot of good talent on there!
The mechanics on this are so fun! I love that you added a skill tree. It was sometimes hard for me to see when the enemies were coming near me; I feel like if the sprites were a little bigger they'd be easier to see. Great job overall though!
Thank you for the feedback, I will keep that in mind and im glad you enjoyed it!
Wow we had a great time with this one! Very well made, and I love the literal upgrade tree
Thank you :)
Made it to wave 15 and collected 64 presents! I got a little addicted to this. I almost unlocked everything, but 15 was a lot harder than the ones before. I did a build that focused on throwing just a single snowball and reloading it every time since that seemed to work faster early on, then I moved towards leveling up my ability to throw multiple snowballs quickly. I could get see this game being upgraded a lot with different enemies that throw the snowballs using different arcs or speeds, since it got a little predictable to kite and outsmart the enemies with time. Awesome job on this though, the game is great as is.
Thank you, im glad you enjoyed it! There was so much more i wanted to add but couldnt get it in in time. Alot more upgrades, a few more enemies, and boss waves are a few things I wanted to do. I agree once you get a pattern down it can be predictable . I got a nice update ready once the voting period is over that adds a few more upgrades, character selection, difficulty selection, and a couple more smaller improvements. I'm also debating on whether to make movement in 4 directions or keep it the current 2 direction gameplay.
Fun idea, I wish I was better at it. I like the simple graphics, and even though there were a lot of things to know immdediately (move, jump, aim, reload) it all was pretty intuitive. Good job!
Thank you!
A little hard but a lot of fun, I'd love multiplayer !
I agree it can be quite challenging, especially once multiple npcs are spawned in. And multiplayer would be a great addition, might add it down the road! Thank you for playing
The gameplay is so fun I love it ! The controls makes it a bit hard to manipulate, but the concept is really good !
Im glad you enjoyed it!
The game is quite hard without the snow packing speed upgrade or the snow throw cooldown upgrade. The snowball fight concept fit the vibes well. The upgrade system really rewards those who don't stay and camp in the same spot, but also means a bad wave can cause the difficulty of the next wave to go through the roof, some people will love the difficulty spike, some won't. Overall, the game is quite fun and hard to master.
I agree that the waves can get quite hard if you dont keep up on the upgrades. I was planning on adding difficulty levels but didnt get to it in time, will be added in a post game update. Thank you for playing