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Sagittarius's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3 | 4.000 | 4.000 |
Overall | #4 | 3.917 | 3.917 |
Theme | #5 | 4.444 | 4.444 |
Engagement | #5 | 3.778 | 3.778 |
Gameplay | #10 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The presentation is great and definitely had a nice cyberpunk feel to the game. The text was really difficult to read for me which made it a bit harder to get into the game. I love the choice of using brackets for the interact pop-ups though, that was a nice extra touch to sell the cyberpunk feel. The combat was a bit rough for me as it took several tries to get the hang of and I died a few times even though I killed the enemy first. That said, when I got the hang of it I actually felt that it is a really good base to build off of. The sort of turn-based/sort of real-time aspect really felt like a fantastic idea. It was more engaging than turn-based combat typically is for me. Great job!
Even though the entry was short I really liked what I saw! I love the pixel art and the grid based combat. The spike attacks were a bit hard to avoid. Very promising start.
Very cool! I liked the MMBN style combat. Nice variety of enemies with different attacks. The world building was great, as were the environments.
Surprising much content in the game. I died after several battles. I like the game style and it fits the theme. But the battles came somehow unexpected and random on an empty road. And then the spikes came out of the floor while the battle where I was standing in the middle of a street before. Maybe you should rework the battle mode.
Wow, really nice! A really solid base for some kind of detective game! And those fight mechanics were really cool!
Hope to see something new with that!! Great submission!
The artwork of this game is very cool and retro
Great drawing! Very cool detailed locations, I liked the combat most of all