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Wild Dungeons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality - Does the game innovate or try something new? | #35 | 2.923 | 2.923 |
Technical - Is there a technical achievement behind the making of this game? | #47 | 2.538 | 2.538 |
Graphics - Is the game aesthetically pleasing? | #60 | 2.692 | 2.692 |
Overall | #61 | 2.354 | 2.354 |
Gameplay - How fun is it to play? | #64 | 2.308 | 2.308 |
Audio - Does the game have nice sfx and music? | #73 | 1.308 | 1.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As an overall experience, the big wide open spaces were a nice change from the more claustrophobic dungeons most of the rest of us went with. Whether it works or not is a different question. I think it could with some more work, but this is a solid start.
Too many enemies and too random, creating a lot of non-solution scenarios. Almost had it once, was 2 blocks away from the other side, but died and then never got a favorable start again :(
i picked the guy with the jaunty hat.
and then i died quickly.
no sound? would go a long way.
Solid idea, but the execution needs more work.
I prefer more classic kind of dungeon exploration but the game works as intended, I didn't win once yet but maybe I'll eventually take the time to try to win.
It's clearly unfinished, but what is there is solid. The gameplay is confusing to try to understand what's going on and it lead to gameovers. It would have been nice to see some audio, but the fact you got a randomly generated dungeon working in the time is still very good!