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A jam submission

The Gift of FireView game page

A dungeon crawl in the Underground Kingdom
Submitted by Matt Kimball (@KimballCode), Rubikow, Duskey, Aimainiac, Jaco van Hemert, Jaime Alonso, 🐉FossilGarden🐉 (@fossilgarden) — 10 hours, 22 minutes before the deadline
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The Gift of Fire's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#24.2784.278
Gameplay - How fun is it to play?#33.9443.944
Overall#33.8783.878
Originality - Does the game innovate or try something new?#53.7223.722
Graphics - Is the game aesthetically pleasing?#64.0004.000
Audio - Does the game have nice sfx and music?#63.4443.444

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

Nice movement, well done UI, a cool idea for the battle system, actual 3D models for the enemies, a well working mini map ... does this endless pile of positives ever stop?!
Well done you guys :)

Submitted (1 edit) (+2)

The rabbits are cute and I liked the memory-based combat.

Submitted(+3)

you get all the stars.

i played this for a while.

i like the "killing stuff with spelling" mechanic.

are the rabbits wearing diapers?

Developer

Its meant to be the white belly area, sorry for the confusion.

Submitted
Deleted 2 years ago
Submitted(+2)

I wasn't sure about the combat system initially but I really liked how it worked in the end. Nicely done.

Submitted(+2)

Great game! Fun and polished. I like a lot the combat system

Submitted(+2)

Well made at many corners! We got to the end of floor 2 before succumbing to an encounter. Things were going smoothly until we started to be just a bit too lax on the combat puzzle, and that's when the wounds started to add up. We had just gotten to the end of a lever-and-bridge filled puzzle, seeing what looked like a fake wall ahead, when opening the door we got conked over the head by a lizard.


Going to give this another go and see if we can distribute the gift of fire!

Submitted(+2)

Super polished experience. The big team really shows here, with each aspect of the game having been well implemented and in a good working state. Great level design, nice variety, interesting combat mechanic. Really had fun with this one and will definitely come back to finish it.

Submitted(+2)

That was fun to play, although not if you're dyslexic. Our artist just was unable to play because of having to remember the letter sequence. As a programmer I thought it was great! Like an alphabetic Simon game from the 80s, nice and original. And, multiple levels, very complete and future levels had a different aesthetic with different mechanics. The low poly style worked really well and the enemy graphics felt consistent with it. The lighting worked very well as well and gave a different feel to different areas and hid bricks buttons very well. Good job, well executed. Thanks for entering your game.

Submitted(+3)

Great game! I could easily see the letters being changed to combat action icons (strike, parry, dodge) if you decide keep working on it. (or even as a typing game too!) It's very complete and runs very well! The graphics look great too! Very polished for a week!

Submitted(+1)

https://twitter.com/Gr4uk3n/status/1515328171092033541

Submitted(+2)

Amazing work!

Submitted(+3)

This is so polished for a jam game. 

The levels had an internal consistency and a clear progression, there were multiple environments with different types of layout and even some backtracking to solve puzzles, very cool. 

Combat was interesting, I did find the longer strings quite challenging to remember, so I appreciate that it wasn't a binary miss/hit system. 

It also looked and sounded polished and consistent. 

Nice entry!

I really don't have any feedback to give, other than the ending screen being a bit simple (Which is fair enough since it's a jam game).

HostSubmitted(+3)

Very nice and fun game. I really enjoyed the unique combat style. Lots of implemented mechanics here. Well done :)

Submitted

didn't run on safari

Developer (1 edit)

Sorry about that. I can confirm that it does work on Chrome, Firefox and Edge, so if you have access to one of those browsers you could give it a try.

What version of Safari are you using? WebGL 2.0 is required and Safari added WebGL 2.0 in Safari 15. If you are using an older version of Safari, I suspect that might be the issue, but I don’t have a Mac for testing, so I am not sure.

Submitted(+4)

Very good game.

The game looks and sounds good, the scope is above average with a bit of everything, multiple environments, some interaction with environment with levers and bridge, some skills to gain which gives a sense of character progression, a story context and an open last level which makes it different from the previous one. Also rodents.