Play game
The Gift of Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #2 | 4.278 | 4.278 |
Gameplay - How fun is it to play? | #3 | 3.944 | 3.944 |
Overall | #3 | 3.878 | 3.878 |
Originality - Does the game innovate or try something new? | #5 | 3.722 | 3.722 |
Graphics - Is the game aesthetically pleasing? | #6 | 4.000 | 4.000 |
Audio - Does the game have nice sfx and music? | #6 | 3.444 | 3.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice movement, well done UI, a cool idea for the battle system, actual 3D models for the enemies, a well working mini map ... does this endless pile of positives ever stop?!
Well done you guys :)
The rabbits are cute and I liked the memory-based combat.
you get all the stars.
i played this for a while.
i like the "killing stuff with spelling" mechanic.
are the rabbits wearing diapers?
Its meant to be the white belly area, sorry for the confusion.
I wasn't sure about the combat system initially but I really liked how it worked in the end. Nicely done.
Great game! Fun and polished. I like a lot the combat system
Well made at many corners! We got to the end of floor 2 before succumbing to an encounter. Things were going smoothly until we started to be just a bit too lax on the combat puzzle, and that's when the wounds started to add up. We had just gotten to the end of a lever-and-bridge filled puzzle, seeing what looked like a fake wall ahead, when opening the door we got conked over the head by a lizard.
Going to give this another go and see if we can distribute the gift of fire!
Super polished experience. The big team really shows here, with each aspect of the game having been well implemented and in a good working state. Great level design, nice variety, interesting combat mechanic. Really had fun with this one and will definitely come back to finish it.
That was fun to play, although not if you're dyslexic. Our artist just was unable to play because of having to remember the letter sequence. As a programmer I thought it was great! Like an alphabetic Simon game from the 80s, nice and original. And, multiple levels, very complete and future levels had a different aesthetic with different mechanics. The low poly style worked really well and the enemy graphics felt consistent with it. The lighting worked very well as well and gave a different feel to different areas and hid bricks buttons very well. Good job, well executed. Thanks for entering your game.
Great game! I could easily see the letters being changed to combat action icons (strike, parry, dodge) if you decide keep working on it. (or even as a typing game too!) It's very complete and runs very well! The graphics look great too! Very polished for a week!
https://twitter.com/Gr4uk3n/status/1515328171092033541
Amazing work!
This is so polished for a jam game.
The levels had an internal consistency and a clear progression, there were multiple environments with different types of layout and even some backtracking to solve puzzles, very cool.
Combat was interesting, I did find the longer strings quite challenging to remember, so I appreciate that it wasn't a binary miss/hit system.
It also looked and sounded polished and consistent.
Nice entry!
I really don't have any feedback to give, other than the ending screen being a bit simple (Which is fair enough since it's a jam game).
Very nice and fun game. I really enjoyed the unique combat style. Lots of implemented mechanics here. Well done :)
didn't run on safari
Sorry about that. I can confirm that it does work on Chrome, Firefox and Edge, so if you have access to one of those browsers you could give it a try.
What version of Safari are you using? WebGL 2.0 is required and Safari added WebGL 2.0 in Safari 15. If you are using an older version of Safari, I suspect that might be the issue, but I donāt have a Mac for testing, so I am not sure.
Very good game.
The game looks and sounds good, the scope is above average with a bit of everything, multiple environments, some interaction with environment with levers and bridge, some skills to gain which gives a sense of character progression, a story context and an open last level which makes it different from the previous one. Also rodents.