Would love to see this in a completed version.
Play dungeon crawler
Pits of Goremoth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay - How fun is it to play? | #78 | 3.223 | 3.462 |
Graphics - Is the game aesthetically pleasing? | #81 | 3.581 | 3.846 |
Theme - How well does it incorporate the theme? | #122 | 2.435 | 2.615 |
Overall | #143 | 2.693 | 2.892 |
Audio - Does the game have nice sfx and music? | #144 | 2.435 | 2.615 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #166 | 1.790 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I never managed to hit the enemy with the warrior so I restarted with the rogue to kill it.
Cool story bits, windows 95 UI and basic controls (movement ...), that was actually quite promising.
Thanks for playing!
Yeah I'll probably readjust the starting stats of the classes before I release the full game, it was done very last minute sadly.
I hope to get a proper release out not long after the rating period ends, because I'm very disappointed I didn't get to show off most of the stuff I made for this game.
Cool aesthetics + idea! Would have loved to play a bit more of this a see where it went
Aawwww would have really liked to see more of this, the start got me so hyped. The classic Windows interface, the old school mechanics, the nice intro story. Totally need more of this!
Thanks so much for playing!
Yes I'm as disappointed as you are that I wasn't able to get to the second level. I had the enemies and the textures and mechanics ready to go, but just piecing it together would've required another half day at least. Which sucks because it would've been a more Doom/Quake style level, to showcase the duality between Kyle and Billy.
In any case I do plan to finish the game and add a couple more levels, I've come too far not to complete it!
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