This one's really good! The intro was super charming and the duality mechanics are immediately apparent and super interesting. The art was super simple but still very endearing. Had several "eureka" moments during the game where it just clicked for me, and those were awesome.
Play game
Duo Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme - How well does it incorporate the theme? | #1 | 4.611 | 4.611 |
Gameplay - How fun is it to play? | #6 | 4.056 | 4.056 |
Overall | #22 | 3.744 | 3.744 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #28 | 3.944 | 3.944 |
Audio - Does the game have nice sfx and music? | #106 | 3.111 | 3.111 |
Graphics - Is the game aesthetically pleasing? | #141 | 3.000 | 3.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
What a wonderful puzzle game masquerading as a dungeon crawler! I was happy to make it through to the end, however, in the final level there seemed like there were more blocks than I actually needed, was that to make up for mistakes, or was there some secret I could have found? =)
Okay, that was probably a good idea =). After I unlocked enough to get to the exit, I started exploring the remaining rooms (one was behind a locked door, which seemed suspicious), wondering if there was a secret, but when I finally made a mistake that blocked off a section, I hoped that's all they were for and I made a run for the exit ;).
The puzzle design is top-notch. I feel like I am too stupid for these types of puzzles, lol.
Nice puzzle game with a clever level design and interesting puzzles.
It reminded me Chip's Challenge (not sure if this reference is known haha) but with two characters instead!
I like the fact you decided to make us face our other self at the very beginning so we understand who is the other character we're playing because my first reflex has been to shoot myself haha
The music was relaxing and the game made my think hard to succeed but I made it to the end so congratulation for this nice game!
This was awesome!
The intro managed to show and not tell in a succinct manner, and got right into the action.
The controls worked quite well, and it was neat how the UI showed both red and blue controls. The variance between ranged and melee was a good addition, as it made the combat a bit maore strategic. Just moving in general involved thinking a few literal steps ahead.
Visually the game was pleasant to look at, the MS paint textures and low poly models really blended together in a nice aesthetic. Admittedly I'm a sucker for the style lol.
I sadly didn't get to finish this because I died so many times I gave up, but I may come back to this at some point and properly finish it. Excellent work!
I absolutely adored the MS-Paint style intro! Seriously, it was awesome and told me EXACTLY what I needed to know about the story.
I also love a great puzzle game and this one did not disappoint. I’d love to see this developed into more puzzles maybe with a few more mechanics dropped in. Any plans to continue development?
Such a simple concept, one of my favorite entries. Great work!
This is quite a fun puzzle game, it might be confusing at first, but honestly, I love it.
Got reunited! This was great.
The game has plenty of content, and I like that each level after the tutorial makes you use the two characters a bit in a different way, from a straight duality puzzle to simply switching between each one for their weapon in the last level. I get the level increasing length order but I almost feel the order could be inverted so that the last level is the one where you need to pay attention about using the two characters in the same time the most so they don't die.
Not sure I ever played something similar in first person. The levels are pretty good with the right difficulty for the context.I got to die quite a bit, it was fun to apprehend and solve.
Good job, I greatly enjoyed my time with the game.
Thanks, glad you liked it! The level design was definitely one of the more challenging parts of this game. I think the last level in particular was my least favorite just because its size + design meant the characters would naturally become decoupled from eachother which goes against the design goals of the other levels
Neat idea, some move that should be really easy gets pretty tricky when having to check both character at a time
Haha, yes. I like this. Sooo splitscreen co-op focused development starts when? :D
Leave a comment
Log in with itch.io to leave a comment.