Play game
Spectral Synergy: Realms Entwined's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #32 | 3.918 | 3.918 |
Gameplay - How fun is it to play? | #33 | 3.612 | 3.612 |
Graphics - Is the game aesthetically pleasing? | #41 | 3.878 | 3.878 |
Overall | #45 | 3.510 | 3.510 |
Theme - How well does it incorporate the theme? | #77 | 2.980 | 2.980 |
Audio - Does the game have nice sfx and music? | #99 | 3.163 | 3.163 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Oh wow, what a striking visual presentation! I love the effect when you go into battle or in the inventory, and the dungeon itself is really atmospheric, even on the lower levels where it gets very dark. I love the little scenarios/quests between levels as well. I did encounter some minor bugs in the procgen and the combat screen often popped back up with no enemy until I pushed a button, but nothing major.
Fantastic entry.
I'm weilding a cocaine of whiskey and nothing can stop me! Fun game, thanks :)
That was fantastic! I took 1 hour to beat the game, after a couple false starts (started twice in tiny rooms with only the stairs down, which I thought was intentional, then got one-hit killed on the second level), and I didn't even drink the cocaine I found!
Progression felt pretty good, and the theme played out fantastically with the way I built my party (one defender and one attacker ^_^).
Mechanics were full of impressive depth, although at some point it seemed skills/magic became useless - I intentionally boosted my paladin's magic and mp so he could heal, but by the end a single heal would consume 100% of my mp (maybe it was proportional to the magic stat?), which made it kinda worthless.
Graphics were nice, although the darker levels were a little hard on the eyes, I did like the variety.
I took 00:51:28 to beat the game.
Altough I couldn't say whether the game is a great implementation of the theme or not (I don't think it determines much more than the ending, or does it? I'm saying that because the paladin won while he was much weaker than his counterpart at the end), I think it's very fun. I like the big gaps in stat gains between levels so that you can safely descend.
What's cool with such kind of procedural games is that it feels exactly like a full-fledged game already unlike other kinds of games made during a similar timespan mostly because of the length, the structure of a run is there and you expect a run to be maybe thrice as long or something like that, that's not a big difference. And I mean, being publicly available from the start and constantly in development with always more content to add is kind of a feature of such games.
Congratulations, I'm glad I played this game.
I liked the inventory and equipping system and the graphics looks great. The map generation was a bit strange by placing doors at strange places. I enjoyed it very much but a the Shade kicked my arse. Didn't even stand a chance.
Well Done!
Equipped the sword for bug slaying. Encountered a bug immediately... literally unplayable.
Just kidding, the game is awesome. I had 0 experience in FPS dungeon crawlers so I am having a hard time navigating through the dungeon. That might be also due to map generation RNG, too. I guess...
Nice game, love the graphics. Congratulations !!!
The random generation left a lot of useless doors; I was so confused in many rooms. The graphics are really nice, but I wish the world had the same color as the characters.
Holy smokes! I loved the art and interface in this game.
Not only that but the game is procedurally generated and remains fairly interesting to play. I would love to see it fleshed out a bit more in a future version.
All in all, one of the best entries I’ve played! Great work!
Really neat idea and quite impressive to get this generating dungeon seeds in a week. The transition into combat looked great too. I did have a lot of doors that go to other doors or nowhere in my first run. It would be great to see the randomziation fined tuned a bit more to boost the immersion. I also would have loved some more complex combat choices.