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The Rage of Ikthillion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay - How fun is it to play? | #30 | 3.657 | 3.786 |
Audio - Does the game have nice sfx and music? | #88 | 3.243 | 3.357 |
Overall | #103 | 3.091 | 3.200 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #107 | 3.036 | 3.143 |
Graphics - Is the game aesthetically pleasing? | #114 | 3.312 | 3.429 |
Theme - How well does it incorporate the theme? | #137 | 2.208 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I have saved all Ikthia.
To summarize my praise for the game I could just say I think it's as fun as it is silly.
To elaborate just a little, it controls perfectly and quickly gets to play very fast, for most of the game at very least there's always a risk you die, getting stronger, faster is cool. The silly presentation, if not mandatory, totally does fit the game and gives a cool unique feel to it and as a result the game is very fun to play.
Well done!
So fu***** FUN!!!
When you find the axe, its very exciting. I felt bad for those peaceful creatures. So is the duality peaceful mobs that let you slaughter them and super tough ninja dudes that slaughter you? I liked that I could dig around some. The guy dying - is that a developer cameo? The mouse felt suuuper sensitive to my input. Fun game! Thanks :)
Didn't have time for cameos this time, but I'll definitely record some in the future! Got a ZOOM just for that. And yes, the dilemma between defeating the baddies and needing to get stronger was the intended duality haha, though with how little time the 'town' ended up getting it can be a little hard to detect.
Sorry about the mouse sensitivity! As this was my first game I didn't end up having time to throw together a settings menu. I'll patch in something after the jam is over.
Glad you enjoyed it!
I murdered men, anime girls, cats, and chickens.
10/10
Ahahahaha this was brilliant! Huge amounts of silly fun! Hide yo chickens, hide yo ninjas, hide yo Hagrids, the savior is coming! Killed the bad guy with a huge axe, turns out I was more evil than good since I killed more innocents than evil dudes. BUT IT WAS IN THE NAME OF THE GREATER GOOD!
Very good entry!
This is crazy, and I like it that way :) Definitely a meme game. Reminds me of crazy scaling in clickers or idlers, when you quickly become a paperclip creating machine.
I wonder if that can become a serious game (though a meme one at the same time) if you'll be increased in scale with your enemies. Like in Katamari Damachi, you gain level and you start to oppose giants, then gods, then reality itself :)
I made a video of a play-through: https://youtu.be/a1Z42nBREIc
So glad you enjoyed it! It was actually meant to be like you said, with a town full of innocent people cheering you on to save the lands, and the player slowly becoming ridiculously powerful. But time was short. I may finish it more after the jam; the code became an awful mess in the last two days, but I'll at least fix up the balance so that at level 500 you aren't still getting murdered by level 40 ninjas.
You're using Bevy, right? How do you find their entity component system? Is it easy to use and extend? I was looking at this engine and was considering to try it at some point.
Bevy has been extremely easy to use, although it still lacks a lot of features and has no graphical editor. I've used Unreal, Unity, Godot, and I was working for a while on a custom engine in C, and Bevy is by far my favorite so far, as it doesn't seem to lose performance for its ease of use, which was a big concern of mine. Rust is honestly a bit weird sometimes but I haven't found it too hard to pick up.
The souls-like of dungeon crawlers. It was one savage beat down after another lol
Check out my live review at https://www.twitch.tv/scalphamission
9/10 would bash anime girls to death again