Nice game, I really like the graphics, this is awsome ! Nice work!
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Chronoleaper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme - How well does it incorporate the theme? | #3 | 4.514 | 4.514 |
Overall | #15 | 3.897 | 3.897 |
Gameplay - How fun is it to play? | #32 | 3.622 | 3.622 |
Graphics - Is the game aesthetically pleasing? | #37 | 4.027 | 4.027 |
Audio - Does the game have nice sfx and music? | #44 | 3.595 | 3.595 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #49 | 3.730 | 3.730 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
My experience with the game was hilarious. I won very fast (I think I left the dungeon in the corner of the room where I pressed the second lever or so), then I restarted and as a result I had to deal with each encounter twice, and I went on that way. I'm glad I restarted, the game was longer than I expected after reaching the ending so early, I didn't think I bypassed such a large part of the game. The game is meaty especially considering the combat is not trivial.
The game is very good since both the combat and non-combat parts are.
Movement feels good, the dungeon makes good use of the realm switching mechanics which makes good use of the theme, and you even have verticality there, great dungeon.
The combat system is very good too, each weapon is different and it's cool that you can benefit from different weapons depending on whether you found the strength bonuses or not. Yet I can't help but thinking the combat part is slightly worse than it could be. First it's slower than it should be, the turn of the enemies is a bit long and you can't even act immediately after they end their turn, or at least it's how I felt. Secondly I guess it's super easy after you find basically whatever weapon, with such a cool system a couple of hard encounters would have been fun.
Very solid game, good job.
Thank you. We are glad that you like the game. You are not really missing out much since from the area I messed up the path is just purely combats due to the deadline closing in on me. In my design, I thought having a slight delay for the enemies make the players process what happened during the enemies' turn, I will have a look where I can make the delay slightly shorter. For the weapons, I did not balance them at all. I tried to balance between weapons not how they feel gameplay-wise but the nerfs are on their way if you want to check our game after the jam! I promise it won't be a cakewalk this time.
Really nice visuals and interpretation of the theme! A very strong entry!
It's really cool idea. It's hard to finish such project in 7 days, I hope you'll continue.
I had fun with your mind-melting level design! The game was really fun and incorporated the theme nicely. I managed to transition myself into the void somehow, then I walked over to the white cube, and I won the game. I’ll count that as a victory! :D
I thought the combat was fun, and adding a FOV slider was a nice touch.
This is what making the whole level in the last 9 hours does haha. I missed a good portion of area that prevents you going outside.
Glad you enjoy our game. You can try again after the rating as we plan to have more challenging puzzle and combats. I had very little amount of time to design the level so the first few rooms will be filled with actually good puzzles but less on the end.
I think this game deserves to be on the top just for the music and aesthetic alone, the only problem is that we somehow leaped through the map at some point and got stuck outside of the level. The fights also seemed to drag a bit.
Love the music, the theme and the overall feel to it!
Thank you for your feedback. I am aware that I had not checked every tile if it will teleport you outside the map because I did the map in the last 9 hours (whoops). For the fights, I just mashed in random numbers which I have not fully playtested in the jam period to see how it actually feels.
For the art, we tried our best with what Midjourney has for us as we do not have an artist on our team, glad you love it. :)
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