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A jam submission

AtrocityView game page

Submitted by mr_turkey11 — 10 hours, 11 minutes before the deadline
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Atrocity's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#1312.2042.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
The theme we choose was solitude and we incorporated it by making the player feel alone in a horrific dungeon

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Comments

Submitted

I've not figured out what to do after I smash the Abominable Mass into pieces and the skulls get to fly and then are set in place in the middle of the room, is this simply meant to be the end of the game?


The game is very fun. The environments look great and the enemies are appropriate horror ones. Movement feels great and the game controls well, it's not always easy to switch between the candle and a weapon when you're in a hurry to use it but I don't think it's meant to be. Shooting feels good and I like the super sparse ammo. The checkpoints are just frequent enough, the sequence before the boss sure is not easy but it's the right length for an ending sequence to me, it was fun to map and I think that in fact I managed to reach the boss the first time I tried after I mapped the entire level so it's not insane. I really like that items are just visible enough in the environment, it's all the more satistying to notice a piece of ammo because you know you might have missed it and caltrops are fun, the first few times you sure will get killed without not really knowing what happened.

The hidden door in the bottom of the last map leads to some weird thing, I like it, I think it's some huge cow floating above the ground?


The minimap feels reversed to me, direction towards bottom felt very unintuitive and I think towards top is much more usual but I might be mistaken. 

I had the impression you can use the weapons only at point blank, I did not like that yet maybe it's just wrong.

In theory I like that the game ends with a boss fight although in practice I'm not certain I like this boss fight, at this point I've got no ammo left and I just rush to it smash it with the axe and get back while it does nothing until it's shattered into pieces then I've no idea what's going on, that's not really the most exciting boss fight ever.

There're some bugs linked to enemies and such, right? I'm not only talking about enemies going into a wall, sometimes I have the impression an enemy will stay stuck behind a door, I can't kill it and all I can do is go near it and wait for it to kill me and restart the sequence.


This is a super cool entry, thanks for sharing.

Developer

Thanks for playing so far, I hadn't expected any one to find our secret room. But yeah I'm sorry the final boss felt so unfinished, we slapped it together in the Last hour we were able to work on it we had bigger plans for it but we didn't get the time, and also sorry about the minimap we had It working but reverted to an older version. Thank you so much for playing our entry, and i look forward to trying yours

Submitted

Good game! I wish I liked it more though, because it has a lot of atmosphere, cute monsters and I was ready to get a bit scared. But I didn’t really get what the monsters were doing to me, what my “health” was. If there was a way to “heal” and when I died it felt like “why did I die now” or “what could I have done in this situation to survive”, in other words that it didn’t feel fair. Which took away all the scariness. So some clearer feedback with how the systems worked and when something was hurting you from what direction would have been needed, I think. It looks really great though, so it’s a pity it didn’t really work for me.

It was neat running around exploring the map with the flashlight. I didn’t sneak / crouch anything since it required keeping that key pressed, which would have been much too taxing. If that was important and needed for prolonged periods it should probably be a toggle mode. Or at least have that as an option.

The controller was fine to me in the underworld. There were some odd cases of the camera ending up inside furniture and decorations, which could probably have been solved with adjusting the near clip plane. But not being able to strafe made the initial bit feel extremely awkward as it was layout a bit organically and moving towards the goal zigzaging with turns didn’t feel human. It probably would have been nice with strafe in the underworld too.

There were a lot of trees when I got the axe and I hadn’t seen the fallen one, so it was really weird for a while why I should cut down a random tree. And stranger when nothing happened.

Because how a lot of stuff didn’t align with the grid and there was no strafe it was also quite often unclear what could be investigated or interacted with. For example the tree you actually were meant to cut down could be reached from quite a few places and in several angles but it didn’t give any feedback that I was doing the right thing until it was gone. And so was I cutting all along or not. I wasn’t sure. Also after having cut down the tree, I sort of expected the game was teaching me I needed to cut things that stood out in the dungeon. But I didn’t find anything that seemed to react to my ax.

I might have been inclined to continue exploring if not the map was partially (randomly ?) reset after each death. The in-world logic for resurrecting where you were killed with all equipment you had but no map (memory?) of where you’ve been but a little from the previous life was hard to grasp.

I also felt like the flashlight before I died the first time illuminated the surroundings better than it did after the first death. So it became very dark and only walls shone up a bit.

Don’t take my complaints too much as such. I’m mostly a bit sad. The game had really good graphics, sounds and atmosphere in general.

Playthrough: https://youtu.be/5RSOfIjnTCg

Host

I am a complete wuss and can't play scary games. I did push through and played a good while until I had to succumb to my fears. Gorgeous graphics and amazing atmosphere in the dungeon. The movement feels somewhat odd and the grid size is a little bit too small, most noticeable outside. Maybe the weapon should be hidden when mouselooking for items, since it gets a little in the way sometimes. All in all, great job!

Submitted

Nice feeling of the game. Movement feels a bit weird but is snappy for movement but a bit slow for rotation.

Got outside the map in the indoors area which took me into "blackland" where I could move infinitely but still update the map.

The clicking on items to pick them up is a bit hard, sometimes the item is hard to even get into screen to click it so you have to stand in an angle to it. Maybe have items picked with E as you open close doors?

Some more work into this and you got something!

Submitted

Okay, the atmosphere is creepy and the graphics are modeled very well. Even if it is a bit wonky, I liked collecting single shells etc., but while doing that the axe was constantly blocking my sight. Horror games are not my cup of tea and I usually avoid them, but you seem to have made a nice one for the jam. But please improve on the movement, the steps are to short, it could be much more fun moving around in your world.

Submitted

Who said you could make a horror game? >:( I wasn't ready for this. But I noticed some really solid sound and I really liked the gunplay. However, the enemies are way too hard to notice. Nice game.

Submitted (4 edits)

Cool dungeon crawler game with a horror twist. Not exactly my cup of tea but i respect what you tried to do here. There are some design choices that didn't make much sense to me like why do we have to hold LMB to keep the flashlight on or why can't we both carry a flashlight and the weapon? Another thing i don't like that the enemies attack you without any warning and you die suddenly. There's no feedback in combat. I tried to kill the enemy with axe once, but it didn't seem to damage the enemy at all and i died. 

Anyway, it's a different take to dungeon crawler genre. I appreciate that you wanted to make something that seperates you from the rest. 

Submitted(+1)

Fun game! Spoooooky! I live streamed my experience and you can find it here:

https://www.twitch.tv/videos/2108733841?t=00h04m57s

Submitted

May be I will play this again later, but for now it's just hard to understand what's going on sometimes.

The first area where you have to cut a tree - I have no idea how I actually passed it. Do you have to click a specific area with an axe? Is it just that it takes many hits to do it? Without any kind of feedback it's kinda hard to tell

I missed strafing to left and right when it comes to controls. Also the grid squares are a bit too small for my liking, but I've seen jam entries with smaller grid cells.

I ran into a strange map bug where your location on map and the world were desynced. Since it seems that map is drawn for you in realtime and not just revealed from a preexisting image, it resulted in something like 2 different maps overlapping each other, one of them displaced

Also I died to something on the very first dungeon level, no idea what it was. If there are monsters, I haven't seen them yet

great environment and immersion / 5

Developer

yeah most monsters sneak up behind you and it's hard to tell if your being attacked until you die. If you look at the sides of your screen their is a red vinaigrette that shows your heath. The tree should break at any point with just one hit, unfortunately the collider is at a wird angle so you have to kinda aim upwards

Submitted

Very cool artistically. The lack of polish and occasional bugs make it hard to finish unfortunately. It has a nice atmosphere - at some point it got me genuinely scared ^^

Developer

Thanks for the feedback! I recommend that most players end at the end of dungeon 2. We have tested all the way through twice and have found no game breaking bugs, that being said Dungeon 3 is much more challenging and i would not recommend it if you had a hard time with levels 1&2. For anyone who does finish it though qutos to you. Just a few tips for anyone who wants to finish the game all the way through.

Blue particles means you are near an invisible enemy use the candle to see them. They are one taps even with the axe.

Sneaking let's you pass most enemies 

Look for traps on the floor it only takes one to kill you. You can disarm them with your axe or by shooting them

The boss room in level 3 is unlocked by unlocking 3 consecutive doors. After getting each key unlock one of the doors this will save your progress.

Submitted

I think it has a lot of potential! I can see the vision you had and I think it would be solid with some more polish and attention to detail! Good work!