intensely hard to "drop the bass" so to speak, since it's constant. I do like this concept of destroying the music, and think it could be interestingly applied with moving enemies, more variation in the track, etc.
I appreciate the difficulty. It made it fun to play. The music is almost too good.... but it might be interesting to have the concept of destroying a bad or annoying song. Nicely done.
I think this is such a smart way to approach the prompt. For some reason though, X wasn't working for me and I had to press C to shoot. I don't know why that was, I'm using a mac so I don't know if that matters. I think something interesting that could be implemented is if you gave the bells a little movement. It might also give the player more opportunities to shoot and not get hit while also adding a different kind of difficulty. I don't know how hard that would be to do though. Overall, super cool.
Comments
intensely hard to "drop the bass" so to speak, since it's constant. I do like this concept of destroying the music, and think it could be interestingly applied with moving enemies, more variation in the track, etc.
I appreciate the difficulty. It made it fun to play. The music is almost too good.... but it might be interesting to have the concept of destroying a bad or annoying song. Nicely done.
Really cool effects with the music that you managed to pull off, it feels super clean!
great concept and a really interesting take at the prompt. your technical wizardry with the music channels definitely paid off
Really cool concept. I love how the soundtrack adapts to the enemies on screen. Really fun but also really hard- the demo was much appreciated.
Really cool concept. I love how the soundtrack adapts to the enemies on screen. Really fun but also really hard- the demo was much appreciated.
I think this is such a smart way to approach the prompt. For some reason though, X wasn't working for me and I had to press C to shoot. I don't know why that was, I'm using a mac so I don't know if that matters. I think something interesting that could be implemented is if you gave the bells a little movement. It might also give the player more opportunities to shoot and not get hit while also adding a different kind of difficulty. I don't know how hard that would be to do though. Overall, super cool.