Super happy to see a PICO game! Such a lovely little engine. Game was difficult, but definitely had that PICO charm.
Invisii
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Wow this is such an interesting take on the theme! The presentation is so good, I agree with most of the other comments: the sound effects and the animations make it especially charming. I would absolutely love to see this developed more because its already buckets of fun! Such great work for 48 hours!
You know, when I first booted this up, I thought it was going to be very plain, but I was *immediately* hooked. The controls feel really smooth and the mechanic of flinging a ball out is just so satisfying. I only have one question: does the player have health? Some sort of marker would be really helpful to know how low you are. I'd also love to see powerups implemented! Super fun! I will be coming back to this one!
I think this is a very solid interpretation of the jam theme, and fun to play! Levels had a great difficulty curve, and I love the inclusion of enemies that only follow the player's movement in one direction. My only complaint is that the exits in each room weren't very clear. Marking a door or an arrow would help a lot. Nice job though!
This is pretty interesting, and honestly very polished for 48 hours! I got stuck once the dark clouds were introduced, but I quite liked the first two levels. My only suggestion is to work on the difficulty curve of your levels: let players explore one type of block over a couple levels rather than introducing new concepts each level. Even just one or two more levels with just plain blocks and clouds would have helped me really grasp what I was doing. Congrats on your first jam!