This is so well put together and clean. I think you really nailed the tiny game experience, it feels complete. I really like the aspect that you can't save them all and those parachutes are so fun.
Very retro arcade-y, there was a lot of challenge in how you have to prioritize some apples and leave others to fall. Since I was so focused I couldn't tell why I was regaining lives but I'm glad it seems more forgiving that when you last showed it off
Creative SHMUP. I struggled to find a creative SHMUP, but you nailed it. Now I just want to see a physical manifestation of the shootable apple parachute.
Comments
This game taught me that pico 8 could use Z. Also I love the little parachutes the apples get!
Also also, thanks for letting me use the claw mechanic your old shmup inspired (or is super close to)
so so so fun. with one simple mechanic you made a game that I could sit and play for hours.
This is so well put together and clean. I think you really nailed the tiny game experience, it feels complete. I really like the aspect that you can't save them all and those parachutes are so fun.
Very retro arcade-y, there was a lot of challenge in how you have to prioritize some apples and leave others to fall. Since I was so focused I couldn't tell why I was regaining lives but I'm glad it seems more forgiving that when you last showed it off
Creative SHMUP. I struggled to find a creative SHMUP, but you nailed it. Now I just want to see a physical manifestation of the shootable apple parachute.
Very pretty game with a fun mechanic, it made the apple collecting super satisfying!
Great take on the theme, challenging and fun.
add an easier reset after the game over state.