Simple and nice little game. A perfect idea for the jam! (=
For some levels you can just spam space as quickly as possible and got level cleared. I think you need to add a cooldown for shooting.
Criteria | Rank | Score* | Raw Score |
Functionality | #1 | 4.125 | 4.125 |
Polish | #2 | 3.875 | 3.875 |
Audio | #3 | 3.750 | 3.750 |
Visuals | #4 | 3.625 | 3.625 |
Concept | #7 | 3.375 | 3.375 |
Theme | #9 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Submission
I followed the theme
Simple and nice little game. A perfect idea for the jam! (=
For some levels you can just spam space as quickly as possible and got level cleared. I think you need to add a cooldown for shooting.
I got 32 as the highest score! My hand-eye-coordination is no longer that of my yesteryears so I still claim that as a win haha.
The concept is seriously addictive! I kept trying to go "one more round" to beat my own score. I can see a online leaderboard doing very well for this game.
The control scheme is simple, allowing for great accessibility to anyone (even on mobile). The feedback from launching rockets is great, especially when you hit aliens. UI was clean, very readable, instantly intuitive that the numbers countdown was the rockets left to fire.
If I were to nitpick, I would say that the difficulty scaling can be changed around. Surprisingly, the 2nd level after the "tutorial" first stage was the hardest due to the moon spin speed and the amount of rockets you needed to park. Ended up having to be very precise to proceed further.
Overall, a very fun minigame that kept be hooked for a good while.
Thank you for taking the time to comment and offer feedback. I have learnt so much making the particular game and I was prioritising accessibility over the artwork (which usually takes up the majority of my time during a jam). 32 is definitely a win for sure, a high score leader board was on the to do list.
Honestly my favorite game so far in this jam. I kind of with hitting the green aliens did something, but at the same time I like them being there for the sake of being there. Maybe they could contribute to a different type of score idk.
Incredible and addictive
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