Hi all, I'm Alberto and I'm gonna be doing the Devtober 2019 with Despearate. It's a puzzle platformer game in which I have been working for a week. It's a University porject and, if everything goes well, the Game will be published at itch.io by June 2020. My goal of this Devtober is to have, a solid prototype by the end of the month and keep polishing from there.
1st week (Last week):
- I came with the idea of a puzzle platformer game where you need to throw spears and use them to get throw the level.
- I did the early prototype to check if the game was fun and interesting (I love making prototpes and trying new ideas).
- I implemented the core mechanics like jumping, throwing spears and jumping in them.
- I implemented environmental mechanics like doors, buttons, and obstacles to interact with player and spears.
- I made a few levels for playtesting with friends.
Day 1 of Devtober:
- This week I will going to focus in finding the feel I want for this game so I searched some assets and tryed them.
- I think I want this game to be full of colors, appeling to the eye and relatively simple so the player can focus on thinking the solution of the puzzles.
- I've learned from other great platformers to make interactable things so I added some mushrooms and flowers to interact with the player.
- I also added a camnera shake when doors close or open and I think it was good idea, now is a lot more noticeable when doors close/open.
- Here's a video of my current progress (Sorry about Pennywise background music, didn't notice )
Feel free to tell me your impressions about it , feedback is apreciated :D