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Into The Depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #69 | 2.800 | 2.800 |
Art/Graphics | #73 | 2.800 | 2.800 |
Fun | #82 | 2.300 | 2.300 |
Originality | #85 | 2.700 | 2.700 |
Overall | #98 | 2.340 | 2.340 |
Audio | #134 | 1.100 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes, all
Did your team create most of/all the audio yourselves?
no audio :(
How did you incorporate the theme "INSIDE OUT"?
You have to escape from a submarine from inside and outside at the same time.
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Comments
This was a nice multi tasking type of game. The length of the rescue could have definitely been trimmed since the gameplay mechanics weren't strong enough to hold up for that length of gameplay. It start off strong but since nothing really new was added, there wasn't much to keep it interesting once you learned the layout. Good work overall. (plus running out of time for audio always stinks. Keep your head up and keep working on your game dev journey!)
My feedback for Into the Depths:
What your game does well:
Your game incorporates the theme into its story and its gameplay. The player has to control both characters in order to survive until the rescue team arrives.
The art is simple and readable. It's easy to tell which room is which based on the manual's names for each.
Controls are responsive and simple. Climbing ladders is instant and helps save time when the inside character needs to extinguish a fire.
What your game doesn't do well:
The manual is difficult to read, and it's harsh on the eyes. When you have a pixelated font you have to be methodical about how large it is and how much of it you're giving to the player at one time.
The gameplay got stale after a few minutes. It seemed like all there was to do was put out fires. Eventually I stopped needing to switch to the outside character entirely
No Audio.
Areas of Opportunity:
I saw there was more than just the room names with switches in the manual. I imagine you had more planned for the inside character to do.
This game could be phase-based. That is, in phase 1 the inside character only puts out fires, and in phase 2 the outside character takes charge and guides the inside character to the transmitter and how to operate it.
I hope this feedback helps!
I like the concept of switching between characters to get the information and doing the actions. It creates a sense of urgency that seems similar to a real life emergency. Nice submission!
Thanks, that's what i was trying to do yea. I wnated to add more coordination aspects but well lack of time... xD
good game
It was very engaging and I enjoyed the art style too. I was a bit confused at first trying to figure out which room is which but I managed to find out eventually and be rescued. Even though there was no audio, it was still fun to play and I found it unique. Nice job!
Really good game with unique concept!
Are the characters resprites of madeline from celeste?
Good game btw, would have loved some audio while playing it tho
Kinda, i took her model since I really like the artstyle but i didn't manage to make it very different x)
And thanks! Sadly didn't have time for audio