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Into The Clocktower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.200 | 4.200 |
Art | #7 | 4.240 | 4.240 |
Fun | #7 | 3.760 | 3.760 |
Overall | #8 | 3.768 | 3.768 |
Originality | #15 | 3.800 | 3.800 |
Audio | #36 | 2.840 | 2.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
all the graphics were created by me
Did your team create most of/all the audio yourselves?
no, all the audio is royalty free
How did you incorporate the theme "FREEZE"?
You have the ability to freeze time
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Comments
Great art and cool concept. I think the wall jump may be a bit broken though, I managed to spam it a lot and start flying.
Top marks for art, I loved the art and animations especially how you run haha. I like how you need to freeze time to progress further. It was quite challenging and I found myself freezing/unfreezing time when I intended on jumping. Well done on your submission
This was a very straight forward platformer with pretty good controls! The only gripe I had was the hit boxes were a little unforgiving. I had quite a few "I wasn't even close to hitting that type of deaths" lol other than that, fantastic entry!
Thank you for introducing the controls in the game itself. Not being faced with a wall of text before entering a game is good. Really enjoyable freeze mechanic. I did find some of the background art to be a little too colorful, which made it blend in with the foreground elements, so I had some uncertainty about which were solid objects that I could run into. Having some of the ghost tutorial guy demonstrate a move was great. Great checkpoint placement. I love the word walljumpable. Punishing. 🙂 I love the sense of scale, too. Well done.
The artwork stands out with this game, and the character movement is smooth and reliable. Only suggestion is I'd re-think the controls, as W is commonly associated with 'jump' in platformers, so muscle memory sometimes kicks in and leads to mistakes. Overall great work!
Good game, the artwork is amazing !
This is such a well polished game, I am amazed! Feels like you thought of everything, checkpoints, ghost figures to help progressing forward. Great!
Adorable game, the artwork especially! The little character and his animation are so cute! I really like the game, but I wasn't able to finish it. I tried my best, but whatever kind of checkpoint system you had going on there drove me nuts. There were quite a few times when I would fall a great distance and not die. Then, whenever I tried to get back up, it would reset my checkpoint quite a ways back and I would essentially lose all my progress. This happened quite a few times before I decided to call it quits. :/
The grandfather clocks are the checkpointa, if they have a tick, your checkpoint is set there, so when you fall just dont tpuch those, thank you for your review
Such a solid entry! And such a unique use of the mechanic and smart design! Amazing job!
Fun game! Super polished and well designed. I think the only thing for me is its easy to accidently press W while I was using left click to stop time. Other than that, awesome game!
Great game!
Wow this was harder than I expected, but finally I was able to finish it in 6:57 :D It was a fun experience, congrats on your submission Ardkil!
Super polished for jam game! I'd pay a few dollars to play it. add a timer mechanic to the time stop to make it more thrilling. i found some of the platforming a little janky as well; had to wait for the clocks to align which i felt robbed me of my agency.