The firing and the platform mechanics are on point which makes the game a whole lot more fun. But the level design and the position of the enemies is a bit off making it difficult to shoot them without dying. But still good overall
pros: i really like the sound effects and the artstyle
cons: the platforms are floating, no reload animation
bugs: when you die you can still shoot, no bullets are made but the noise still happens. Also if you die with the magazine partially empty, you'll respawn with the amount you died with
I like the shooting sounds, very juicy. However I'm not a fan of when you see an enemy but if you go to the opposite side of the screen while the enemy is still in view they won't shoot back and you can just kill them easily.
its has a basic and charming look and i liked the trees and rocks blur in the foreground there but no music i assumed you ran out of time to add it or you just forgotten i dont like the distance of how far the bullets go but its only a nitpick
You have the cursor keys and space bar for controls, but you have 'R' to reload, which is quite far away from the rest of the buttons, and not near anywhere my hand is naturally resting. Maybe a button next to the space bar for reload would feel better, so that I can reload without moving my hand?
I noticed that you can continue firing after you are dead, and even though no bullets appear, you hear the sound effect, and you are missing bullets as though you have fired them on your next life.
Possible fix: when you respawn the player, set the bullets to maximum, and do a check on the firing event that the player is not dead before playing the sound effect and decreasing the ammo count.
I particularly liked your use of foreground and background elements, so that I had a nice parallax effect of the hills in the background, but I could also 'hide' behind the trees - it gave a nice sensation of 'space' to the game. I also liked the 'spread' on bullets - a nice subtle touch.
One thing I think I would have liked to have seen would be your scenery being drawn in as much detail as your main characters; they are at a very high resolution and really 'pop' on screen, but then your trees look quite blocky by comparison.
Overall this is a fun little shooting game, and I hope you continue to work on it with new levels!
good: I liked the shooting and movement, it felt smooth and was fun to play, the player and enemy graphics also look really nice!
bad: Wasn't a fan of the fact enemies survive for like 0.5 seconds after i shoot them
Bug report:
if you shoot before clicking start game you can hear it.. class C
not sure if it was intentional but the ammo count stays after you die, so you can respawn with no bullets... class C again, hard to find the bugs so props to you
Comments
The firing and the platform mechanics are on point which makes the game a whole lot more fun. But the level design and the position of the enemies is a bit off making it difficult to shoot them without dying. But still good overall
pros: i really like the sound effects and the artstyle
cons: the platforms are floating, no reload animation
bugs: when you die you can still shoot, no bullets are made but the noise still happens. Also if you die with the magazine partially empty, you'll respawn with the amount you died with
Bug Report
I noticed a bug where you can shoot after death and the game doesn't reload the gun automatically when respawning, these are class C bugs.
I like the shooting sounds, very juicy. However I'm not a fan of when you see an enemy but if you go to the opposite side of the screen while the enemy is still in view they won't shoot back and you can just kill them easily.
type c bugs like the enimes when they shoot at the back dont result in a death
its has a basic and charming look and i liked the trees and rocks blur in the foreground there but no music i assumed you ran out of time to add it or you just forgotten i dont like the distance of how far the bullets go but its only a nitpick
Bug Report: Class C
You have the cursor keys and space bar for controls, but you have 'R' to reload, which is quite far away from the rest of the buttons, and not near anywhere my hand is naturally resting. Maybe a button next to the space bar for reload would feel better, so that I can reload without moving my hand?
Bug Report: Class B
I noticed that you can continue firing after you are dead, and even though no bullets appear, you hear the sound effect, and you are missing bullets as though you have fired them on your next life.
Possible fix: when you respawn the player, set the bullets to maximum, and do a check on the firing event that the player is not dead before playing the sound effect and decreasing the ammo count.
Good: I like the shooting and reloading mechanics as well as the animations of the player and the enemies.
Bad/Bug: When you left click on the start screen, you can shoot then you have to reload at the very beginning of the level.
I particularly liked your use of foreground and background elements, so that I had a nice parallax effect of the hills in the background, but I could also 'hide' behind the trees - it gave a nice sensation of 'space' to the game. I also liked the 'spread' on bullets - a nice subtle touch.
One thing I think I would have liked to have seen would be your scenery being drawn in as much detail as your main characters; they are at a very high resolution and really 'pop' on screen, but then your trees look quite blocky by comparison.
Overall this is a fun little shooting game, and I hope you continue to work on it with new levels!
Feedback
good: I liked the shooting and movement, it felt smooth and was fun to play, the player and enemy graphics also look really nice!
bad: Wasn't a fan of the fact enemies survive for like 0.5 seconds after i shoot them
Bug report:
if you shoot before clicking start game you can hear it.. class C
not sure if it was intentional but the ammo count stays after you die, so you can respawn with no bullets... class C again, hard to find the bugs so props to you
overall good game