The firing and the platform mechanics are on point which makes the game a whole lot more fun. But the level design and the position of the enemies is a bit off making it difficult to shoot them without dying. But still good overall
Crack Bit
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The art of the game is pretty good, it has this charming pixel art feel. Though I feel that the enemies has way more of an advantage then the player like how out of random a wolf or crow will appear out of nowhere dealing damage without the players control, the boss fight where it is very difficult to know where to dodge and when the player get to a place where the player can do damage it is extremely low and when it is done without warning the boss does massive amounts of damage leading the player to die a few times.
The concept and art of the game is extremely good this entire project looks like something that would be extremely big. One part of the level is where you need to time the time skip perfectly, know when there is a space, jump far enough, not jump too far and at the end I am not sure what to do.
Because of this I was not able to complete the game since that part was overly complicated.
It is Aesthetically pleasing and the music fits well with it and the enemies getting faster gets the blood pumping; but it is easily exploitable like going near the tent & spamming space or going in the corner forcing them to go slow when turning & spamming space.
there is also the problem that you cannot see through the object and since the enemies come in fast it puts them at an advantage rather then the player.
The aesthetic was really nice, the pixel art works well especially with first part where the colour of the background and the music sets some dreary tone like in war.
But one thing I would have to criticise is the second part where all you do is get a key and unlock a door which is not much when it comes to gameplay.