Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fast Turtle Media

21
Posts
1
Followers
A member registered Feb 10, 2021 · View creator page →

Creator of

Recent community posts

Good: I like the 3D style

Bad: The yellow bombs are annoying.

Bug: The left and right arrow keys move the camera as well as the mouse.

Good: I like the platformer style

Bad: Doesn't really have anything to do with breakfast.

Bug: Player can die right at the end.

Good: The cave setting goes well with the game.

Bad: Easy to misplace the platform and fall to the bottom.

Bug: Sometimes when switching, the player can get stuck in a platform.

Good: The maze is cool.

Bad: The enemies' attacks seem to be more powerful than the players' attacks.

Bug: The battle starts again when you defeat all the enemies.

Good: The room that you are in is lit up while all the other rooms are dark.

Bad: The final boss is a bit difficult.

Bug: If you enter a room with enemies then leave again, the enemies can still shoot you.

Good: I like the art style and the 3D feel to this game.

Bad: I would like to see a win/lose condition and some more gameplay mechanics (e.g. talk to NPCs, collect items).

Bug: If you hold left and up simultaneously, the player walks sideways.

Good: I like the top-down style and the shooting mechanic.

Bad: I'm not a fan of using the mouse/trackpad to move. It can be difficult to play if you are on a laptop.

Bug: You can shoot through walls and closed doors. (Class B)

(1 edit)

Good: I really like the parallax background and the sprites for the player and enemies. I also like the animations for the player and enemies.

Bad: It's hard to dodge the black dogs and the boss deals too much damage.

Bug: If you die while holding spacebar (the control for the punch mechanic), the game will loop the punch sound effect. (Class C)

(1 edit)

Good: I like the "idle clicker" style of game where you mine to get points and spend points to help get more points.

Bad: There's only one power-up to buy in the bank.

Bug: When you buy the upgrade and you go back to the mine, the animation for the cart leaving replays as you re-enter the mine. (Class C)

(1 edit)

Good: I like the pixel art background.

Bad: There is not much direction of what to do in the game.

Bug: It doesn't matter how many times you get hit because there is no win or lose condition. (Class B)

Good: I like the ability to talk to different NPCs and the fact that choosing different answers changes the reputation.

Bad: The player blends in with the background.

Bug: The player has the ability to walk outside of the layout (Class B).

Thanks for your feedback, I really appreciate it. I agree with you about the boss fight. It can get very tricky to hit the boss.

The invisible platforms were intentionally put there for a hidden elevator to skip the platforms so it is not a bug.

Good: I like the shooting and reloading mechanics as well as the animations of the player and the enemies.

Bad/Bug: When you left click on the start screen, you can shoot then you have to reload at the very beginning of the level.

When you die, the score reverts to zero but when you kill an enemy, it goes back to whatever number it was before and the display of the scorebox is not big enough so when it goes into double digits, it cuts off. Class C bug.

I really like the tiled background and the shadow lights in this game. I also like the sword swiping animation.

If you switch while in the wrong place, you can get stuck in a platform. This is a class A bug as it stops the player from moving.

(1 edit)

I really like the time-switching mechanic and the 8-bit art style and music. I also like the smooth animations of the player.