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A jam submission

Y2K WarriorsView game page

UH OH! you're a SUPER COOL radical HUMAN KID in the 1990s, and an EVIL AI wants to TAKE OVER the WORLD on Y2K!
Submitted by skeletonunion — 8 hours, 27 minutes before the deadline
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Y2K Warriors's itch.io page

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Comments

Submitted(+1)

My feedback!

good: Okay let's just get this out of the way now, your game has the best looking graphics out of every submission. The 90's aesthetic is very apparent and looks polished enough that i'd assume it was made by a big company, everything fits together well, even the minor things like window reflection and grass patches look so pleasing to the eyes. graphics 11/10

bad: It's clear that it's in it's prototype phase, small play area, no interactions, no music. I won't go into detail since we all know that these cons won't be there if/when the prototype production gets finished (which i hope it does cuz i'd legit pay money for this game if it has a cool story)

bug report: Since there's not much but movement to do so far, the only real bugs i can find are stuff like, some places you can fully clip through walls and just sit inside them, and objects like the lamp posts and traffic lights don't have collisions.. other than that, the only thing i could find is if you hold a movement button and while holding it, press another one, the sprite animation will stop and just glide.

Overall: solid game, just needs more time to add the necessary things.

Submitted

Good: I like the art style and the 3D feel to this game.

Bad: I would like to see a win/lose condition and some more gameplay mechanics (e.g. talk to NPCs, collect items).

Bug: If you hold left and up simultaneously, the player walks sideways.

Submitted

The satire on the 90's trying too hard to being hip with the kids, since the game is not complete the only thing I can criticise is that the player can walk through the props. But this looks like it could have potential.

Submitted

Cool style. minor bug: I can walk under shadows

Host

Bug Report: Class B

Some various Z issues for certain tiles being rendered above the main character where I wouldexpect them to be rendered below:


is one example, towards the upper left of the map

Host (1 edit)

Really strong a e s t h e t i c in your tileset, and a very interesting premise for your choice of historical time period and overall narrative. I would have liked to see some example gameplay mechanics provided, even if it was just a 'treasure hunt' type "Find 5 coins hidden around the city" or similar to give some gameplay context to exploring the world you have created.

Submitted

can't find the page

Submitted

I couldn't find your game :(