The enemies somehow were able to sprint through walls. Also the maze generation put the gray square in the bottom right corner once which made it really annoying bringing the body parts there.
Thanks for playing! I’m glad the CPU is challenging and it would have been pretty easy to add a weaker AI (if you read the source code you can see it just simulates a bunch of games, so lowering the iterations would make it weaker) but I ran out of time.
I know that sometimes getting the wrong color twice in a row at the end can be frustrating but I couldn’t come up with a solution that didn’t significantly increase the complexity of the game.
Loved your use of the palette to make each planet look unique. I also loved the different mechanics on each planet. It was unclear to me initially that some of the seaweed in the water was damaging. Very fun game.
I’m not sure and I’ve never really thought about it. In the web version, the fact that the AI only gets 1 tile to reverse combined with the first move advantage should give the player pretty good odds to be able to win every game.
There are some really great card ideas like Riposte and Buster that really reward thinking and risk management. There is a lot of potential in this idea.
This game could definitely do with a tutorial. The enemy only reversing 1 tile is an antifeature due to limitations on processing speed on webGL that I couldn’t fix in time.
The animals decide their next step based on the tile they currently stand on. So you may not want to reverse a tile even if it immediately gives a higher value if the future path doesn’t have good options.