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PrizeLobby

32
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A member registered May 13, 2023 · View creator page →

Creator of

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It was lots of fun using the lasers. I think as long as you have two lasers it is very easy to win.

Fun idea.

The enemies somehow were able to sprint through walls. Also the maze generation put the gray square in the bottom right corner once which made it really annoying bringing the body parts there.

Very fun. I think barricades are a little strong compared to the other towers.

What part was confusing? Was it difficult to visualize the edges of the pyramid?

Thanks for playing.

Thanks for playing! I’m glad the CPU is challenging and it would have been pretty easy to add a weaker AI (if you read the source code you can see it just simulates a bunch of games, so lowering the iterations would make it weaker) but I ran out of time.

I know that sometimes getting the wrong color twice in a row at the end can be frustrating but I couldn’t come up with a solution that didn’t significantly increase the complexity of the game.

Thanks for playing and giving feedback.

Thanks for playing! The rules were inspired by the game gin rummy but I created them to fit the jam theme.

I considered it but I ran out of time. :/

Thanks for playing. There’s some info about how to play in the game description page I’m not sure if you didn’t see that or if it wasn’t sufficient.

Yes the rest of the game was much easier for me.

It took me a while to figure out the ! but I got there in the end!

Loved your use of the palette to make each planet look unique. I also loved the different mechanics on each planet. It was unclear to me initially that some of the seaweed in the water was damaging. Very fun game.

Love all the worldbuilding but I’m not sure how to continue after unlocking the balcony.

Thanks!

Thanks for playing!

Thanks for playing!

I’m not sure and I’ve never really thought about it. In the web version, the fact that the AI only gets 1 tile to reverse combined with the first move advantage should give the player pretty good odds to be able to win every game.

This is the most unique idea I’ve seen so far. I casted two best friends as leads and they ended up becoming enemies.

Very fun. I cheesed the game by only using skeletons and taking mana upgrades.

Great art and I loved how the stories develop through the quests.

This game has a great feel to it. I think it may be fun to lean into the idea of having lots of gold and give more options to spend it on.

There are some really great card ideas like Riposte and Buster that really reward thinking and risk management. There is a lot of potential in this idea.

I love how chaotic this game gets

I really liked the mood and sound design of this game.

This game could definitely do with a tutorial. The enemy only reversing 1 tile is an antifeature due to limitations on processing speed on webGL that I couldn’t fix in time.

Thanks for playing.

The animals decide their next step based on the tile they currently stand on. So you may not want to reverse a tile even if it immediately gives a higher value if the future path doesn’t have good options.

Thanks for playing!

Really fun idea. Having to move the camera around to find houses was kind of annoying at times.

Great interpretation of the theme. Definitely would have gotten a higher exam grade if the guy wasn’t bothering me.

Thanks for playing. The balance definitely can be improved.

I’m glad you had fun. The only goal right now in to earn money. I had to scope down the project to meet the deadline.

Thanks for playing!

Thanks for playing!