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Trails, Roads, and Rails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.750 | 4.750 |
Originality | #1 | 4.750 | 4.750 |
Audio | #1 | 4.500 | 4.500 |
Digital Games | #1 | 5.000 | 5.000 |
Visuals | #2 | 4.375 | 4.375 |
Analog Games | #3 | 1.000 | 1.000 |
Theme | #7 | 3.875 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Fediverse Post
https://mastodon.gamedev.place/@nuzcraft/113688744005993621
How does your game fit the theme?
One of the path types is rails. They get a combo bonus over the other path types.
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Comments
This was fun! I liked the chill atmosphere and found planning out paths to be satisfying.
Once I know what kinds of tiles are in my "deck", I think the discard your hand to get different pieces will fall apart, as you could place pieces preemptively before you get the rest of what you need. At the same time, not knowing what my deck is in at the start made me not sure what to pick what asked to take new tiles, as I didn't know what was safe to discard.
While this may be due to my genre preferences, I think this game would work better as a puzzle game with fixed levels with fixed pieces where you have to maximize your score for a given setup.
The game is a bit easy but very cool! The screenshakes can get a little too much when scoring high tho Cosy music and graphics, I canβt get my hands away from the game
Relaxing ambiance, great feedback, well done!
Like Skosnowich said it would be great to see and manage the deck. But It's a cool take on the theme, well done!
I broke the game π You can still place tiles when the path is evaluated which leads to the path being evaluated multiple times at the same time and counting all the points together. This makes it pretty easy to reach high points, but the level end screen also is displayed multiple times and then the game is braking completely. π
Besides this I really like the concept of the game. It would be nice to see your whole deck at some point so you can better decide what to place, and also what to discard between levels. Well done!
Ha, thank you!! I never considered that the points would tally all at the same time nor did I consider blocking player input while the tally is happening π