Well written!
Floating words after making a hard choice made me uncomfortable, great idea.
The reveal of the trolley problem at the end (and the fact it was inescapable) is really on theme (metaphorically and narratively)
Criteria | Rank | Score* | Raw Score |
Analog Games | #2 | 1.125 | 1.125 |
Digital Games | #6 | 4.750 | 4.750 |
Audio | #6 | 1.125 | 1.125 |
Originality | #7 | 3.625 | 3.625 |
Theme | #8 | 3.625 | 3.625 |
Fun | #8 | 2.625 | 2.625 |
Visuals | #10 | 1.625 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Fediverse Post
https://eldritch.cafe/@HauntedOwlbear/113596778222845701
How does your game fit the theme?
Much of the game is set on a train
Nice short story, although I didn't really have the feeling that my choices had any real impacts besides the attributes on the bottom (played it around 3 times). But maybe that is the morale of this story, that your choices don't really matter because you're set on a rail. 🤔
And this isn't even the most on-rails game in this jam, in that regard!
Thank you for the kind words. When it became apparent that we'd not have time to implement the full gamut of moral problems that we'd like to represent (especially without going in the direction of Neal.Fun's famous trolley problem game, which has a similar conceit but different vibe), I picked a narrative stopping point that I suppose can be viewed as the end of the introduction to a larger piece.
It's interesting that you mention a moral to the story, because - although trolley problems get memed a lot right now - we took a slightly deeper dig into the virtue ethics propositions that underlie the original form of those questions.
Interesting moral quandaries, though it is mostly the trolley problem, as the game notes at the end. For the first question, I wish I had the option to frame someone who I knew was guilty of a different crime, but had no way to accuse them of it.
I wish the game had light mode. Even if it would fit the theme less, white text on black makes me strain my eyes.
Thank you! It is indeed trolley problems all the way down! The first question that sets you up as a judge is actually one of the original pre-trolley-problem ethical questions posited by the philosopher Philippa Foot, whose work on virtue ethics gave us this entire form of moral quandary - we had a rather fun time sitting in a chatroom running through the early canon (as is normal on a Saturday night, surely).
Foot's work is really fascinating, in that although she takes up some ideas from Nietzsche about socially constructed mores, in her late work she concludes, in an echo of Kropotkin's work on mutual aid, that humans as animals evolved to live cooperatively and fit together, thus concepts such as justice, benevolence and fairness are natural traits within our species, rather than purely social constructs.
I'll definitely get some theming in there if we continue development so that we can have light mode and other player-friendly choices.
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