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Flobbo (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Fun | #8 | 4.250 | 4.250 |
Art / Graphics | #14 | 4.333 | 4.333 |
Controls / UI | #17 | 3.833 | 3.833 |
Sound/Music | #25 | 3.583 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Keep my bias in mind, I am not a regular metroidvania player, this one is particularly challenging and frustrating for my skill level. lol
Overall cute, I wish the bgm was a bit less harsh. The art style, story, character are very likeable. I do have issues telling apart what is what with such low pixel count of this game. Otherwise, great job. Thanks for stopping by my stream.
https://www.twitch.tv/videos/2095808922
I enjoyed it. Sometimes I almost got stuck but managed to figure it out eventually. Charming art style. I wish i had this on my old Nokia :)
The art style is really nice. At first, I was bewildered by the small number of pixels, unable to understand what is where. Maybe the effect was especially strong because the game started fullscreen for me. However, I fell in love with your art style quite quickly.
I passed a dozen of screens and was engaged in the process. It was interesting to explore around and I wish I could have some sort of a map or another way to understand what was my overall progress over the level. The level design is nice; I just would like to suggest one thing: when a player comes out of the door from another room, it’s not the best idea to immediately kill them just because the wandering monster or a saw happens to be near. It’s great when it’s part of a game process, and you can guess where the enemy is. But here, I died a couple of times just because of random bad luck. This is a really minor thing, though, as the overall experience was great.
Lastly, I wasn’t able to shapeshift for some reason. Or maybe I didn’t progress enough through the game to gain this ability?
This is an incredibly charming little game, with an incredible sense of style-- especially considering how heavy the creative limitations you're working with are. I'm bad at precision platformers, so I couldn't get very far- just past the fool's trap- but I'd love to come back to this game when we've got a little more time.
- Mal
First off, let me explain my rating system:
1 star = Bad enough it can't be saved
2 stars = Really bad, but interesting/good concept
3 stars = Was good but problems/bugs are in the way to make it fun/better
4 stars = Really good, but I still found things that can be improved/fixed
5 stars = I found no fault with it
I collected 60 pages, obtained the block-form, and opened 2 locked doors, with around 1 hour of gameplay.
Overall Fun - 4/5
Very simple gameplay, and the precision-platforming mechanics are quite fun (and frustrating).
The shapeshifting was really cool, especially when needed to be used to get past a "watchtower/spotlight" not trying to spoil too much.
Collecting pages, finding keys, and opening doors was interestingly fun.
The game was easy to pick up, but with the lack of tutorial or explanation the game was difficult to start.
I found the "Fools-Trap" really funny. Thank you for that.
Art & Graphics - 3/5
I understand the art style but...
I found it difficult at first to know, what is a passable wall? What is a spike? But this took time to get used to.
But the usage of only two colors, and low resolution shows how well you know your pixels.
Controls & UI - 3/5
I had no way to know the controls, I first thought this was a controller only, until suddenly a key started the game.
I had to spam my keyboard to find out what key did what.
I found it understandable but also slightly painful due to gamer-habits where I couldn't jump when holding a key and pressing space-bar. I could only do one. And this caused many unintentional deaths.
I found the block-form controls slightly confusing when I press space+W to jump "up" but nothing happens, and when I let go of said keys, I deform and die. This is also connected to gamer-habits.
Sound & Music - 3/5
All audio was quite well-done, and I only had one issue.
The high-pitched 8-bit noise hurts my ears, and the nature of the sounds made it feel like I was going to get a headache from it.
Other than that, there was no issue.
Closing thoughts -
This was a nice game, and I hope I would be able to download it for offline play.
I see this game as a casual-precision-platformer.
It wouldn't be something I would actively play, but it would be something I want to revisit and play casually.
I do hope this review was helpful in some way and I wish you good luck on the game and that you have a wonderful day.
lovely character and lovely graphics, the platforming is not too hard that you rage quit but it is not ultra easy either... I got myself stumbling upon thse spikes far too often for playing fullscreen and not noticing they were spikes.
the short cutscenes are extra lovely ... I would love to see this becoming a somewhat creepy story to contrast with the sweetness of the character and colorscheme.
Oh this is so fun! There's only two colors in the palette and the resolution is low and you managed to make it very fun and lively. Flobbo is cute and the shapeshifting mechanic is brilliant. Didn't have time to explore everything in one go as there doesn't seem to be a save system, but there's a good chance I'll play again! ^^
shapeshifting mechanic? o_O Didn't have time to explore everything...
Yup, after you unlock it, you can turn into shapes that do various things or even leave them in the world.
Wow!