Some really cool stuff going on there! Art was very nice and there was something so unnerving about the opening cut-scene playing straight away on death; in general the atmosphere was very nice. There was a few things that could have been messaged better, but those are all covered below, and I felt it was a bit too unfair difficulty wise. I'd love to see you do more with this!
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Protectio's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | Did this game have nice graphics, art or design? | #31 | 4.125 | 4.125 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #42 | 3.625 | 3.625 |
AUDIO | Did this game have great music or sound design? | #65 | 3.250 | 3.250 |
Overall | #75 | 3.175 | 3.175 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #129 | 2.625 | 2.625 |
FUN | Was this game satisfying to play or did it bring you joy? | #165 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
This game was originally made last year, for global game jam 2019. We got some good feedback and decided to finish the game. But, well, you know how it is.
To finish the game, we updated some core systems and added new ones. New UI, new weapon system, audio manager, character controller. Almost every script is re-written.
We wanted to turn this game into roguelike top-down shooter with first-person boss fights. But it was too much for us. We never finished.
For this jam, I dropped the roguelike idea, and just decided to work with what I already have. Without roguelike thing, this game was 90% done. I fixed bugs, made some sounds, updated UI a little. All the small things that kept this project from being finished.
I know it's not much. But I'm really glad I finished it. I don't expect any attention or feedback, I just wanted to have a playable build that looks somewhat presentable.
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