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Protectio's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | Did this game have nice graphics, art or design? | #31 | 4.125 | 4.125 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #42 | 3.625 | 3.625 |
AUDIO | Did this game have great music or sound design? | #65 | 3.250 | 3.250 |
Overall | #75 | 3.175 | 3.175 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #129 | 2.625 | 2.625 |
FUN | Was this game satisfying to play or did it bring you joy? | #165 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
This game was originally made last year, for global game jam 2019. We got some good feedback and decided to finish the game. But, well, you know how it is.
To finish the game, we updated some core systems and added new ones. New UI, new weapon system, audio manager, character controller. Almost every script is re-written.
We wanted to turn this game into roguelike top-down shooter with first-person boss fights. But it was too much for us. We never finished.
For this jam, I dropped the roguelike idea, and just decided to work with what I already have. Without roguelike thing, this game was 90% done. I fixed bugs, made some sounds, updated UI a little. All the small things that kept this project from being finished.
I know it's not much. But I'm really glad I finished it. I don't expect any attention or feedback, I just wanted to have a playable build that looks somewhat presentable.
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Comments
Some really cool stuff going on there! Art was very nice and there was something so unnerving about the opening cut-scene playing straight away on death; in general the atmosphere was very nice. There was a few things that could have been messaged better, but those are all covered below, and I felt it was a bit too unfair difficulty wise. I'd love to see you do more with this!
Wow, that's pretty hard! Opening cinematics were cool and evocative. First time through I didn't know about reloading, so that did me in. Might be nice to have a message when you run out of shots like "Hit R to reload". Maybe label the two weapons with a 1 and a 2 up in the top left corner as a hint about the UI as well. People don't always read external directions! But cool style, nice atmosphere, and gameplay is pretty fun. Thanks for sharing.
Very cool opening, but I had trouble playing... I ran out of bullets even though the counter said that I had 999 ammo. I kept dying after that. Cool idea though. ^ ^
Awesome art! Love the minimal colors. I'd play a whole game in that FPS style for sure!
Really really nice visuals and sound design! Definitely one of the best looking game jam games I've played in a long time. The player and enemy animations were also top notch. Nice job!
Looks amazing. Well if you need an audio guy for a jam then check out my portfolio