First off, this is really stylish and unique game. I could totally see this being made into a board game actually, with the rolling phases, and something like an event deck you draw from between them. It did take me abit to realize that the numbers used to purchase new scents was roll results and not like a currency total, and that some things carry over between rounds. To compound on that, a few times I would hit the wrong button and progress to the next screen with no way to go back and basically forfeit a whole round. I like the events, but they did feel like I needed a much better grasp on the mechanics to make meaningful choices. I think if you were able to cycle the view between each of the screens before finalizing choices would really help alleviate the need to parse/memorize alot of info. ie being able to view the synergies before selecting purchasing, or being able to look back to tell which color scent was higher(now Im unsure if the colors were different). I dont think Ive seen a pico8 game look this fancy before, its a really impressive game that I think asks just slightly too much of the player.
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eau de parfum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #5 | 4.667 | 4.667 |
VISUAL | Did this game have nice graphics, art or design? | #6 | 4.667 | 4.667 |
Overall | #51 | 3.733 | 3.733 |
AUDIO | Did this game have great music or sound design? | #85 | 3.333 | 3.333 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #139 | 3.000 | 3.000 |
FUN | Was this game satisfying to play or did it bring you joy? | #155 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
Started working on the project on January 2nd 2021
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