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Tankbot Battle [Jam Version]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was the game satisfying to play or did it bring you joy | #4 | 4.455 | 4.455 |
AUDIO | Did the game have great music or sound design | #36 | 3.455 | 3.455 |
Overall | #41 | 3.527 | 3.527 |
MOOD | Did the game have atmosphere or make you feel something | #53 | 3.273 | 3.273 |
VISUAL | Did the game have nice graphics or art direction | #59 | 3.545 | 3.545 |
IDEA | Was this game super interesting or innovative | #79 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
I have been working on this game since the beginning of last year. Its been a long journey, and I sincerely hope you enjoy my game!
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Comments
This felt really polished! From the menus and transitions, to the overall game feel in the levels. Really feel the care put into it. I also like that even though this is a desktop release, there’s been a lot of thought into making it work with a touchscreen (from the devlog seems to be working great too). Overall great job and keep it up!
Really well made game, the constant weapon switching and dodging the missile silos made it very fun to play. The upgrades were also cool and got me replaying a few times, never got stale. My best run was room 17, 572250pts. At that point the game spawned me in the middle of a giant mosh pit of tanks and i died like a second after loading in lol. Fun times!
encountered one bug where a large red tank spawned outside of the level, but the level still cleared without me needing to destroy it.
Wow, thank you so much! That is a very impressive score! (and im very sorry about the unfair death)
In a future update I'm going to make it so that enemies cannot spawn close to the player to hopefully prevent that from happening! I'm also working on fixing that bug where enemies could spawn outside of the level, but I'm glad it still worked for you :)
Fun game, I enjoyed it and can see myself spending a lot of time in a game like this!
Great game all around :)
You should definitely try to release it on steam/mobile !
Thank you so much! I will definitely be putting it on mobile after a content update :D
Edit: I'm not entirely sure if I'm ready to spend the money to put it on Steam, but maybe one day :3
Good vibes in this game. I liked the concept and had fun playing with it. The effects when you get hit or see things get exploded were real nice. Well done on entry!
thank you so much!
Just some additional feedback as I've played some more...
I saw some people want to have the school-wheel loop, but I think the main solution is to have a clearer difference in the design of each weapon on the tank (different colours/tone or something).
And possibly having a weapon icon as a UI element just below the tank as you're switching so you can see what you are changing to - it could fade in and out so it's not always there potentially. It's hard to look in the bottom left of screen while you're fighting.
And lastly, it'd be great to have keyboard numbers 1,2,3 bound to weapons so you can go straight to the one you want to use.
Great ideas, thanks for the suggestions!
Liked this, can tell a lot of effort was put in, really juicy - just needs more content etc <3
Thanks! I definitely plan on adding more content like more types of enemies, different gamemodes, and maybe even some bosses :D
Wow, really impressive UI and gameplay. Love the soundtrack and clearly you've gone to a lot of effort to polish the menu system/animations/tutorial etc. Great work - excited to see what you will do in the future.
Thank you so much!
Hey! Good game, moving the tank was pretty pleasant, the feedback are great.
If i really want to adress some stuff :
- the weapon are not looping when you use the mouse wheel
- some npc rush on you and you will take some dmg, hard to dodge. So we must trade some health to destroy them.
Overall pretty good game ! Nice work
The weapon scrolling not looping was actually intentional to make it so that players don't accidentally scroll too far, but I will definitely add a setting to change that! Also, in some cases you'll need to sacrifice some damage to take out enemies if you don't manage to keep your distance, but I can also see how that would be a bit unfair, which is why your health resets back to 100% after each level :D
Thank you for the feedback and suggestions!
Hey look, another game with vector art and tanks! Definitely feels very Awesome Tanks and diep.io inspired (RIP Adobe Flash). Only thing I would like to address is that the audio seems a tad bit unbalanced - I can barely hear some of the sounds while being able to hear the others. But other than that, feels very polished.
Damn this is fun! Great job, it's evident from the game that you've put in a lot of work. Everything from the UI, to the music and sfx, to the gameplay feels so polished! Playing is also very fun. The only note I could give is, seeing that this is a larger project, while the levels are randomly generated, they do still feel too similar.
Fantastic game, I hope you develop it further and make it even better! :)
Thank you so much! I definitely agree that the levels look very similar to eachother. Maybe in the future I'll update it to include more variations of level generation :)