I'm kinda shocked how great this is based on how few people have rated it. It feels like a complete experience with a story, a mini game, and a boss battle; I found the physics-based gameplay to be quite satisfying; and aside from one level with conveyor belts near the end, it feels like the levels were designed to avoid potential softlocks that would require you to restart the level. This is one of those games where I'm impressed that you managed to put it together in ten days.
Play BURGER
Burger Ball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio/Music | #26 | 3.143 | 3.545 |
Fun/Engagement | #27 | 3.143 | 3.545 |
Art/Graphics | #29 | 3.384 | 3.818 |
Overall | #30 | 3.183 | 3.591 |
Theme | #37 | 3.062 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I hate it when I get turn into a ball when I just want to enjoy my burger. Happens all the time smh. Cool art, gives pizza tower vibes. The stuff flying around when hitting the burger was cool. That being said the controls were very clunky, the physic was really behaving in any interesting way, I couldnt even go on slop while rolling, I would just bump like I bumping into a wall, the lack of air control making kind of annoying to not be able to jump a small height, having to roll back and forth. The expand mechanic felt more like an attack, so the theme felt forced more than anything. The level design was kind of samy, there was not really any challenge in term of puzzle or skill, it was mostly fighting the physic until it worked. Cool art and polish.
Did you work alone, or as part of a group? (If in a group, list their names)
Group: Burger Rook Guy, ForceField and Alekumadesu
Disclose if you used any public domain assets or not.
I think
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