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Buttons and Big Blocks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 4.000 | 4.000 |
Fun/Engagement | #28 | 3.059 | 3.059 |
Overall | #32 | 3.132 | 3.132 |
Art/Graphics | #35 | 3.059 | 3.059 |
Audio/Music | #45 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cute puzzle platformer. I'd suggest changing the pause menu input since esc conflincts with playing in full screen on itch, forcing you to get out of fullscreen, retry and return in fullscreen every time.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
Balloon sounds are from youtube
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Comments
I hope the title was something better, and not like buttons and big blocks, it cloud be something like Joe adventure or something. also the W can be used for jumping, its very satifyng
I like the level design. Overall good gam
I like how you jump when growing, but I think the normal jump is too small. Fun little game, though it could use some music.
Cute game and interesting interpretation of the theme into a platformer! The rectangle and sound effects are cute and work well together. I did find the expanding while jumping mechanic a little bit fiddly and hard to get right.
Overall, I enjoyed the game and level designs!
Yay :D Glad you enjoyed!
Nice
It was interesting to use the grow as a jump, I got used to it and started to feel normal!
You missed opportunity to have confetti come out of the final white dispensers...
That aside, this was a fine little puzzle-platformer that could have been just a little better in pretty much every area. The controls could have been a little tighter, the visuals could have been a bit more detailed, and some music would have been nice. I also would have liked if the "press escape to pause/restart" tip was a couple rooms earlier since there is one earlier where you're still able to fail. Still, the game does tie into the theme very well.
Ooo okay that's good advice, thanks! I definitely also should've put confetti at the end.
I really liked the trick jump and your puzzle logic! Also your sounds were very cute, sounds like you voiced them all.
I did voice them all :D
I really liked the trick jump and your puzzle logic! Also your sounds were very cute, sounds like you voiced them all.
Nice game, i liked the puzzles and the art style is cute
I won! I like the graphics a lot, especially the player rectangle (so cute!!). I had some trouble with jumping and then I realized I could use the momentum from when you expand to jump a bit higher. I had fun!
Glad you had fun!
The user experience could use some work (in particular, having so much friction between the player and vertical walls that the player has to stand still before jumping doesn't feel great) but this is a solid interpretation of the theme
Oh yeah sorry about the friction :\
About the standing still, is it every time you want to jump or in a specific case? I've never encountered this, so I'm curious.
It depends on the horizontal spacing of jumps but I find it natural to simply hold right when I'm moving through sections that aren't specifically about precise landings or avoiding hazards in any platformer, and the friction issue can come up on any jump if the player doesn't time the jump correctly or come to a complete stop in this game. I assume this is a consequence of whatever built-in physics you're using under the hood (it would be kind of weird to have this exact problem with collision code written for this purpose)
Okay I'm a goof and didn't realize there was a jump button separate from the expand button,,, it's still not a great feeling since expanding to jump is such a core part of the gameplay but this does explain why I ran into this issue in a game built with an engine with solid built-in physics lmao
Ah okokok