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Dead Weight Fishing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #19 | 4.093 | 4.093 |
Overall | #43 | 3.930 | 3.930 |
Visuals | #67 | 4.070 | 4.070 |
Audio | #77 | 3.535 | 3.535 |
Fishiness(?) | #95 | 4.163 | 4.163 |
Creativity | #104 | 3.791 | 3.791 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Notes (optional)
This is not my best work, but I hope you enjoyed it. I'll make more updates to this game in the near future.
Pre-existing assets (optional*)
All music and some sfx are used from online resources.
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Comments
Brilliant! I loved everything about this game, good job!
Great game! The controls felt really nice and it was fun bouncing on the fish. I was a little confused about what the bars on the left and right meant, but I don't think it affected the gameplay for me. The art is really cute as well.
That was a fun game overall, like the story behind it and the different types of fishes with different behaviours. Pretty well balanced and good controls, could see this as a good mobile game.
big downwell vibes, I really think you should expand this and it could be a pretty successful mobile game!
Pretty good casual game, I always lost the first life at the begining because I didn’t know I could jump. Nice art!
This was lots of fun, game feel was great.
Super game loved everything about it!! I'm in love with arcade games so I always think the best out of them.
The movement felt nice and the visuals to, good to see more than just one type of fish and action!
I really would love to join a jam with you or work togheter on somthing!!
This game might get the top place for sure!
Love this game - it s super fun! I got to about 6000 points after a few tries - nice visuals, good audio/effect choices and satisfying gameplay, congrats
Really excellent game. I had a lot of fun, and it's very well pollished.
Very well polished. I could see myself spending an hour or two playing this. The balancing was really good, and it "introduces" mechanics well. It does get a little repetitive after a while, but overall really good.
I will say that it was a little difficult to keep track of the air percentage. The bar at the top of the screen helped with this problem, but the score had the same issue, where I would have to look away from the action to see what I had. The score not being easily visible is not as big of a problem as the air, and I can't really think of a way to fix these issues myself. I think adding a little +100 or whatever the score earned is in place of the fish when you defeat them could provide a little more dopamine hit for the player to keep them engaged more.