YES! I love the gameboy zelda like art style! It really speaks to me
Breaddysticks
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I really like the art style and aesthetic of the game. The concept was something I would see in a Warioware-related game, and I like the variety of different microgames and their different levels. I played this on the browser with the keyboard. Love the design of the main character as well, props!
There is some feedback I'd like to give:
1) In Warioware, the game usually provides a prompt for what to do in each microgame. I was missing something like that, some small information on what I had to do. Certain microgames, such as the jumping clouds and the ones that show what buttons you need to press, were obvious by design, but the Gameboy microgame or the sheep one was a bit confusing about what exactly I needed to do or what the controls were.
2) The game is missing some feedback. Some microgames have timers, while others don't. In some of them, it becomes unclear how much time I have left to finish the microgame, such as how much time I have left to finish eating the hotdogs. I'm also curious about why the time is semi-transparent and in the middle and not somewhere in the corner like in Wario Ware?
3) The keymapping was difficult to figure out. I assumed you intended to play with the controller but then it becomes a bit odd to know that it's also playable on keyboard and that there is no information about the keyboard inputs.
4) When pressing restart, the game just continues the loop with one life instead of resetting my sleep to 0. Might be a system bug but it wasn't a big deal when playing.
Overall, enjoyable experience! Good job everyone!
Quite a nice gameplay loop, however after a while it was mostly just clicking on boat and then selling it, there wasn't a form of strategy or risk in here. I didn't see the point of switching the boats to a different place instead of letting them stay there for the entire game. However, the art style was very cool and unique to look at. Overall, a cool submission.
Me and a colleague played this during our break, we found the controls to be quite challenging, but that's what made it fun. Some moments we had to think for our next move before we hit the ball. It's a simple concept but an unique control scheme to it. I'm always impressed when people manage to make a multiplayer game in a game jam.
I really enjoyed playing this game, I didn't get very far because it does get a bit hard after a while. The controller feels very responsive, although I didn't get used to dashing upwards, I always jumped and pressed dash which isn't gonna make me dash. Overall it's a nice concept and a really good entry.
I really like the idea and concept of this game, hacking the game to proceed. My only issue was that I sometimes forgot the code I needed to type and thus I got stuck. I would've liked if a part of UI would show/remind the player of all the hacks they can type. But it's a really solid and good game, I like it.
I was very confused about what to do exactly and it seemed like the main mechanic; researching the different people didn't really work for me. Maybe if there was a bit of explanation on how to research. I did like the context that you have to investigate the murder. I'm also a bit confused about how it functions and the limitation; what were the rules and how was it broken?
Overall, a bit confusing but keep it up!
Game was very fun to play. I liked the small minigame that would enable you to change gravity. I did find the keys to use pretty weird, Enter and Shift. The jumping did feel a bit weird, it was momentum based which feels off since you'd want to have full control over your jumping, especially with tight platforming.
Overall, a good entry. Keep it up!