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Breaddysticks

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A member registered Dec 09, 2020 · View creator page →

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I really like the art style and aesthetic of the game. The concept was something I would see in a Warioware-related game, and I like the variety of different microgames and their different levels. I played this on the browser with the keyboard. Love the design of the main character as well, props!

There is some feedback I'd like to give: 
1) In Warioware, the game usually provides a prompt for what to do in each microgame. I was missing something like that, some small information on what I had to do. Certain microgames, such as the jumping clouds and the ones that show what buttons you need to press, were obvious by design, but the Gameboy microgame or the sheep one was a bit confusing about what exactly I needed to do or what the controls were.

2) The game is missing some feedback. Some microgames have timers, while others don't. In some of them, it becomes unclear how much time I have left to finish the microgame, such as how much time I have left to finish eating the hotdogs. I'm also curious about why the time is semi-transparent and in the middle and not somewhere in the corner like in Wario Ware?

3) The keymapping was difficult to figure out. I assumed you intended to play with the controller but then it becomes a bit odd to know that it's also playable on keyboard and that there is no information about the keyboard inputs.

4) When pressing restart, the game just continues the loop with one life instead of resetting my sleep to 0. Might be a system bug but it wasn't a big deal when playing.

Overall, enjoyable experience! Good job everyone!

love the low-poly style, very interesting idea on the theme. Why do the fishes want to buy themselves? XD

Really nice game, impressed. I did notice after my awesome bass session that my score didn't get saved in the highscore, it was still 0.

I like the adaptive music, how it's muffled underwater and clear when a fish gets out of the water. A nice concept. Sadly I was only able to play 1P so not a lot of feedback.

It's cool seeing another racing fish game. I love the cute artstyle and it was fun going through all the loops. I first started spamming the mouse to increase my speed, but I went too fast and missed the rings sometimes. :D Overall, Really fun to play.

Thank you for your feedback!

Thank you for your comment!

Thank you for your feedback. The thing is that you weren't supposed to go above the water, so that is a bug XD.

The level design was a last-minute ordeal and without the proper lightning, it didn't look that good.

Thank you for your comment!

Thank you for playing and thank you for your input during the stream :)

Thank you for the feedback. I've had others mention the wideness of the hitboxes and how it was frustrating. For the controls, I'm not entirely sure. I had always associated moving forward with W, I never thought about using the mouse, but it would make the control scheme a bit simplified.

I wasn't expecting to shoot aliens to defend my fish, but it was a fun concept. Overall, some more events would make the game more interesting but with what you have now, i'd say it's a good start.

It was a small but interesting game. It was a bit annoying to not be able to move diagonally, but overall it's fun.

It looks very polished and well designed. The only issue I encountered was the movement of the pufferfish always blocking a fish going offscreen so I lost a live there, which didn't seem fair. But the fact that you have implemented a scoreboard and unlockables really impresses me.

I'm sorry to hear that, it could be that the text is blocking the UI button or that the interactions is placed a bit downwards. Hopefully you can still enjoy the game.

What a nice roguelite, quite a challenge but also fun to play. THis could be a fun mobile game.

What a nice roguelite, quite a challenge but also fun to play. THis could be a fun mobile game.

I wasn't expecting something this classic, yet this much fun to dress up a fish.

That was a fun game overall, like the story behind it and the different types of fishes with different behaviours. Pretty well balanced and good controls, could see this as a good mobile game.

I love the puzzle games, the fish controls were fun to play around, despite sometimes the fish going out of bounds (went too fast), some simple puzzles with nice results. Love phebe.

It was a fun adventure, nice that the corals acted like a health station, but maybe having them heal every time might make the game too easy? It was a simple loop and I liked the environment, introducing new challenges along the way.

It would've been nicer to know when I could use an attack after using it, something like an indicator. After a while, I was just swimming away from a hoarde of enemies. A fun and simple concept that I love to see getting worked out with new features.

Quite a nice gameplay loop, however after a while it was mostly just clicking on boat and then selling it, there wasn't a form of strategy or risk in here. I didn't see the point of switching the boats to a different place instead of letting them stay there for the entire game. However, the art style was very cool and unique to look at. Overall, a cool submission.

Me and a colleague played this during our break, we found the controls to be quite challenging, but that's what made it fun. Some moments we had to think for our next move before we hit the ball. It's a simple concept but an unique control scheme to it. I'm always impressed when people manage to make a multiplayer game in a game jam.

It's a very adorable game, got me minecraft vibes with the art. A simple but fun gameplay loop

I'm sorry to hear that. The webGL build does usually take a while to load. Hopefully you played the downloadable

I really like this one, It had a nice and simple concept and it feels so satisfying to drive recklessly. The controls feel slippery and it sometimes helps and sometimes it doesn't. Really good entry.

It's a simple and unique art style, I like the story behind the game. One annoying thing I have encountered is that the demons can quickly change back from breaking the rules to being still, which can be punishing if you click mid-change and thus the demon will cry.
Overall, it's a nice entry.

Thank you for your comment. Glad you liked it.

When first playing, I understood you were supposed to find the errors in the card and then burn them, but what was the purpose of the pack in the right corner? I thought you had to place the card with no errors in them but that was not the case. The concept is pretty nice and the art is good.

I really enjoyed playing this game, I didn't get very far because it does get a bit hard after a while.  The controller feels very responsive, although I didn't get used to dashing upwards, I always jumped and pressed dash which isn't gonna make me dash. Overall it's a nice concept and a really good entry.

It's an interesting take on tic tac toe. The music is "interesting" to say the least. It's a nice game to play with a friend. Keep it up, very fun.

The art style is really good, I like the rubber hose style. The limitation usage is decent. For a first game, this is pretty entry.

I really like the idea and concept of this game, hacking the game to proceed. My only issue was that I sometimes forgot the code I needed to type and thus I got stuck. I would've liked if a part of UI would show/remind the player of all the hacks they can type. But it's a really solid and good game, I like it.

I was very confused about what to do exactly and it seemed like the main mechanic; researching the different people didn't really work for me.  Maybe if there was a bit of explanation on how to research. I did like the context that you have to investigate the murder. I'm also a bit confused about how it functions and the limitation; what were the rules and how was it broken?

Overall, a bit confusing but keep it up!

The glitchy look did make the game feel unique, but also difficult to see the text. The game is kinda hard for beginners, but after playing for a while, it becomes competitive fun. 

Game was very fun to play. I liked the small minigame that would enable you to change gravity. I did find the keys to use pretty weird, Enter and Shift. The jumping did feel a bit weird, it was momentum based which feels off since you'd want to have full control over your jumping, especially with tight platforming. 

Overall, a good entry. Keep it up!

Hello everybody!

Me and a friend of mine has submitted our entry to this mini jam, you can find it right here: https://itch.io/jam/mini-jam-130-lunar/rate/2022940

Today, to celebrate all the entries, I'll be playing to stream them live on my Twitch: https://www.twitch.tv/breaddysticks

If you want me to play your game on stream and give you live feedback and enjoyment, link your games down here in the comments.

The stream starts at 7:30 PM CEST, hope to see you all