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Abaddon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #33 | 3.974 | 3.974 |
Audio | #34 | 3.872 | 3.872 |
Overall | #76 | 3.769 | 3.769 |
Fishiness(?) | #105 | 4.128 | 4.128 |
Visuals | #136 | 3.590 | 3.590 |
Creativity | #217 | 3.282 | 3.282 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-existing assets (optional*)
The icons for the abilities were not made during the jam and can be found here: https://thenounproject.com
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Comments
I loved this good job amazing work
Thank you so much Darsan!
Reminds me of 20 Minutes Until Dawn. Nice game
Thank you!
More like: 20 Waves until the game crashes xD
lmao
Pretty fun game. Thought the enemies could've been introduced earlier on and the star bullet trails could've had a different coloring to convey to the player that the trails are harmless (i have trauma from terraria empress of light star trails dealing damage)
Thank you! I definitely agree, the enemies were limited so I didn't know how to distribute them, and now I'm definitely sure that 10 waves would have been better. Also, I too have trauma from the Empress of light. Thank you for your feedback! ^-^ <3
Enjoyed the gameplay and the control layout. The power-ups really were a neat idea for a leveling up reward.
Thank you!
I became a touhou boss and I love it. The progression felt great even at the beginning but I got some issue with ennemies spawning outside of waves.
Yeah, that doesn't happen until after wave 8 for whatever reason. I bumped something and they started spawning when the wave was finished. 🤷♀️
i liked it. i felt it was kind of bugged ( i played the web version) sometimes i got no upgrades. sometimes too much. sometimes enemies spawn when there was no wave active. upgrade pop ups appearing mid combat i even felt that i would probably die because of a bad timed pop up. but it had good progression. movement felt a little bit off probably because of the background
Yeah, I think the idea of the multiple card pop-ups could have been conveyed better. It's just a small display at the top of the screen that shows how many card choices you'll get at the end of the round, and the end of the round can end short if you kill every enemy before a new one spawns in. That's the only bug, but the other things you mentioned are definitely an extension of that design flaw.
Very polished, the progression was very satisfying being able to beam bubbles around the map by the end. Very good!
Thank you so much!
Great transitions, bubbles should be faster than fish as it is a little buggy when you keep swimming and shooting
Thank you for the positive comment and the feedback!
Your UI was amazing!!! Top notch and very profesional. I only played the game for a little bit because it was making me motion sick.
That's completely understandable! I made the background scroll in a strange way relative to the player so Its definitely off. Thank you for your feedback. I really appreciate it!