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A jam submission

Ghost Crane IncidentView project page

one page fist scenario
Submitted by Gareth_Den — 9 days, 1 hour before the deadline
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Ghost Crane Incident's itch.io page

Results

CriteriaRankScore*Raw Score
SUBSTANCE#114.0004.000
STYLE#123.7503.750
Overall#123.8753.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very cool content, but a little bit difficult to read, I think a PDF that spaces the information out more would be a big bonus

Submitted

This one-page scenario about fighting a cyber samurai for a nuclear payload has a lot going on, which is bound to make for an action-packed session. As others have noted, I particularly liked the redacted vs unredacted version. And the map is a nice touch! I could see someone opening a game session by telling their players, “Your team is scrambled at the last minute. After an eleventh-hour flight, you find yourself in a dingy headed shoreward. Someone tosses you this briefing packet as you shove off.”

I was able to read the info about the planes, but I had to zoom way in with my image program. The small images and font choice did make it a little hard for me to parse some of the info. Also, I don’t know if this was a typo or intentional, but the rest of PFC Chuck W’s name is just a string of squares and superscript numbers in my version.

My largest criticism is that the table allows for you to roll 19 different planes (and one supernatural fail, which would be a lot of fun to see occur), but the scenario only provides for two different types of enemy aircraft: fighters and bombers. The plane descriptions include notes like “single seater fighter” and dive vs torpedo bomber. I realize the scenario is working against a one-page constraint, but it would have been nice to see this info incorporated into the plane stat blocks (e.g., different damage effects, different tactics for the players to contend with).

Submitted

I realized that my original comment won't show up  on the non-jam project page, so I'm going to repost it there so it will be a public endorsement.

Submitted

Ghost Crane Incident is a single page follow up to Ghost Tiger Incident: easily one of my favorite scenarios for FIST.

The scenario is contained in a single jpg, with redacted and unredacted versions.

Unlike Ghost Tiger, which is a tense showdown with a haunted tank, Ghost Crane has much more of a GI Joe energy. It's big and bombastic and operates on its own internal logic. A necromancer and a bunch of cybersamurai are trying to steal nukes and the necromancer can summon ghost planes.

If you like big setpiece fights, this will definitely produce that. It's also kind of a great cold open for a campaign if you want to emphasize more of a Venture Brothers tone for your FIST game.

You may want to skip this unless you do a lot of narrative setup if your FIST games are more somber and grounded.

Overall, the thing that shines about this scenario is its wild escalation. If you like high-octane gameplay and seat-of-your-pants-ing it as a GM, Ghost Crane is absolutely worth a look.

Submitted

The use of redacted/ unredacted versions for players / referees is really cool! I also love the predictive-analysis briefing setup, which both cuts off clarifying questions (figure it out on the ground, you can't grill a printout) and provides a healthy dose of world building.

My biggest gripe is the plane list that takes up over a quarter of the page. Whatever program was used to make the PDF compressed that image down to the point that the text is illegible - I can tell there's SOMETHING going on there, probably related to Midnight Blade's special power, but there's no way to figure out what it says.