Play game
QUESTING BEASTS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SUBSTANCE | #7 | 4.200 | 4.200 |
STYLE | #11 | 4.000 | 4.000 |
Overall | #11 | 4.100 | 4.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I was originally confused by the genre shift but wow you presented and then sold the idea. As a huge fan of supernatural mystic fiction, this was in my lane. The new traits are nice but to me the setting really is what sells it. Guess I wish there was a bit more to fill into a campaign aside from traits
I was originally confused by the genre shift but wow you presented and then sold the idea. As a huge fan of supernatural mystic fiction, this was in my lane. The new traits are nice but to me the setting really is what sells it. Guess I wish there was a bit more to fill into a campaign aside from traits
The content seems good but it doesn't really feel like it has the FIST thematic energy, I feel other PbtA systems could serve it better, unless there was more of an effort to make the setting more obvious in it's collapsed future. Art of something like farmers watering crops growing on a rusted tanks, or mounted knights advancing past an old railway crossing could do wonders I think.
Roughly questing skin for placing over the framework FIST provides. Allows for both Arthurian setting play and for having a Quester in the default 80s setting.
A lot of excellent Traits worth adding to "the list". My favorite is Dwarf, which is a diminutive term for anyone with a lick of common sense... which is a consumable resource.
Fun concept tweaking a classic setting for inspiration! I appreciated the conversational tone. You know you’re headed in the right direction when the first potential “twist” to randomly determining an adventure acknowledges that there are sensible solutions and then there are, “Sure, we should probably talk this out, but I feel compelled to try punching that dragon in the face first, just in case that works.”
The new traits are all a lot of fun, as are many of the items that accompany them (e.g., a helmet you dramatically remove to scatter enemies with your hideous countenance). And the traits all provide as much of a roleplaying hook as they do a mechanical benefit, which is great.
For folks that prefer a lower lethality game, the rule for ransom (rather than death) is both on point thematically and a fun way to handle it while adding additional roleplaying opportunities for a once and future session.
I realized that my original comment won't show up on the non-jam project page, so I'm going to repost it there so it will be a public endorsement.
Questing Beasts is a campaign framework for FIST that reskins the game as being about a bunch of noble Arthurian holdovers in a post-apocalyptic wasteland.
The PDF is 10 pages, with a layout that's a little divided. The front half is stark black and white, with plenty of negative space, whereas the back half is more text dense and has some color in the illustrations.
Setting-wise, Questing Beasts is tasty. This isn't a rigorously documented worldbook, it's more about the vibe, but the vibe is the weirder parts of Arthurian legend crashing into a more modern post-apocalypse landscape, and this makes for a genuinely cool and fresh pulp setup.
Mechanics-wise, most of what Questing Beasts provides is new TRAITS. They're split into Merlin Type and Knight Type, giving a little variety to the sorts of characters people might play, and there's also a couple new Roles and rules to better mesh the FIST system with the changed setting.
Probably my favorite bit of the book is the Balin TRAIT, where once per session you can instinctively pick the wrong choice between two options---thus determining which one is wrong---but then your teammates have to stop you from making it.
Overall, if you like Arthurian stories, science-fantasy, and the kinds of pulp premises that could hold up a ten novel series in the 70s, definitely check this out.
THIS IS SO COOL I LOVE THE SETTING AND THE VIBE