Play ZINE-MANIFIESTO
XXXXX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ANTI-CAPITALIST POWER | #7 | 4.000 | 4.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Dolorosamente cierto, y sólo hace falta ver cómo todes les devs "indies" hablamos de como las jams y eventos que crean espacios seguros son un oasis de creatividad en el que nos reiniciamos, porque son los únicos sitios donde podemos tener esa comunidad. Muy triste que nos estemos quemando así en un espacio que se suponía nuestro y nos han quitado. Abrazote.
This one really resonated with me. I've always been one to say, that "punk is undead", because it has become a zombie walking, animated by marketability at this point, at least in public perception. And I think "indie" as a term definitely has this same development going on, games being called indie for aesthetics and an overall "feel" to the consumer, even if they are fully integrated into the "invest -> generate capital" mechanics, sometimes even with big financing behind them.
I wonder what concrete measures of organisation and connection could be done, to counteract that trend or at least, create as much of an alternative creative space outside of it. 🤔
Very interesting take comparing the Indie scene to the Punk scene. I don't think I would've ever made that sort of connection, but I can see it, and think your take is quite valid. It makes me think of a project like Dave the Diver which is hailed as an incredible indie game, but is actually backed by a Billion dollar corporation. It's certainly an interesting space for discourse, what would a studio/developer have to do to be considered "indie" or "punk" in your mind. How do companies like Larian, CDPR, or SuperGiant fit in vs EAs and Ubisofts?
Thanks for your comment! I sincerely believe that labels (whether punk or indie) without acts are useless, with the games themselves and the treatment between the creators should be enough to see what is truly indie and what is commercial 'indie'. The fanzine was created so that the local creators can support each other and know how to identify when capitalism is doing its thing and not fall (or consciously fall) in its game. What companies do or how we should identify them is honestly irrelevant to me, obviously they are also creators, but if they are where they are it is because they have used the mechanisms of capital and will continue to do so with all that this entails on a human level.
Bastante a tope con esto, hablar de indies ahora es sinónimo de start-ups, rondas de financiación, publishers oportunistas y el uso de la creatividad como blanqueamiento del capitalismo. Hay que comer y vender el trabajo creativo, pero no por ello empezar a hacerlos inseparables y diluirlo cada vez más y más.
No tenía idea de eso. Cuando empecé a programar de verdad pensaba que indie era como juegos que la gente hacía por aburrimiento y cuando conocí itch fue como lo mejor del mundo. Ahora siento que el mundo si va mal TT
Tal cual!