Talk about them.
Hi friends, I made my game to be like a "My First Gamemaker game" project. You know, where you don't know what the hell you're actually doing and end up with terrible bugs, you use precise collisions, you haphazardly check that "solid" check box, you always get stuck in blocks, you don't know how to use cameras properly, you don't know the difference between "keyboard_check" and "keyboard_check_pressed". I also made it like 10 times worse than that, wrote all the dialogue and story like I was severely dyslexic and had some friends help out by making awful sounds, music and artwork.
All in all, great experience, had loads of fun and spent most of my development time laughing at how stupid it was