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Evacuation: Enceladus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.667 | 3.667 |
Gameplay | #2 | 3.667 | 3.667 |
Art | #2 | 4.167 | 4.167 |
Sound | #3 | 3.500 | 3.500 |
Creativity | #5 | 3.500 | 3.500 |
Use of Theme | #5 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Lanyard
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Comments
Good work the skill of the author is visible
Thank you, that's very kind.
What are the minimum system requirements ?
Should run fine on anything with a graphics card that came out in the last 8 years or so, I imagine.
I had fun on this. After dying a couple of times, I got through all the way - but didn't trigger the deja vu mechanic, so I replayed it one more time. :)
I may have missed a clue about the bay doors not opening, so I ran into those on first 3 playthroughs wondering if it was intentional or not.
Good submission!
Thanks for playing, Xed! The denizens of Enceladus thank you for your heroics. Hilarious about the bay doors, I didn't even consider that someone wouldn't blast them open after trying out the controls. Of course, your ship's launch is unauthorized, so there's your deep Lore reason why you have to blast your way out. Thanks for checking it out!
This game has really good graphics. I enjoy how there is so much happening in the game with all the other ships in the environment doing their own thing. I feel like some other ships should be shooting at the player though, or I'm not sure what the reason would be to shoot at them.
Thank you! Yeah, this time I decided to go all-in on graphics and chasing that "cinematic" feeling. I agree that more of the enemies should shoot (or at least veer to try and run into you), but I couldn't get it in up to a standard I wanted with the time I had left in the end. Thanks again for downloading and checking it out.
Reminds me of playing an old on rails shooter like Starfox, good fun. I thing you would have hit the theme better if the time warp system was needed to actually complete the game because you can complete the game without it. it could have been cool if your ship jumped to a point in it's timeline but the rest stayed. Something like Tracer's recall ability from Overwatch.
Thanks for playing man. Yeah, I loved Starfox back in the day, and I think my love for the old Rogue Squadron games especially was coming out here, if you ever played those. I think you're right about the time warp being underutilized, I wanted to do more with it in a longer sequence of events, of course, but, as it always seems to go, I ended up having to rush just to cross the finish line at all, and it definitely shows there.