Fun game. Reminds me of Bit Trip Runner.
Kevin Joseph
Creator of
Recent community posts
Thanks for the feedback. Sound is usually the hardest part of game creation for me because it is the one thing I don't know how to make myself, so I end up trying to find sound/music assets that are either creative commons or public domain. I will try to look for more calm music that still matches the factory/industrial setting of the game.
The game is very short, but what you have so far is pretty interesting. My main suggestion is to fix the walls cause the texture is flashing in and out. I assume this is caused by multiple walls being perfectly overlapped over each other, so you might be able to fix it by slightly adjusting one of the overlapping walls to be very slightly in front of the other (small enough to look like they are overlapping without actually overlapping).
Great mystery gameplay and graphics. I especially like the sense of immersion in the game with the flickering lights, detailed sound effects, and even the camera bobbing up and down as the player is walking. I agree with the previous comment about skippable (or fast-forward-able) audio improving the gameplay. Also with as much immersion as this game has, have you considered releasing a VR version?
yeah, I didn't really have deja vu in my mind when I made the game, but I figured that it might work cause whoever plays my original Puzzling Magnetism game would get a sense of deja vu when playing this remake. Also the 4th and 5th levels in the original level pack are nearly identical to the 4th level of the recharged level pack except for a few added elements for increased difficulty, so I figured that might also give a sense of deja vu.
I like this game. I feel like the art and music has a good appeal to them and the gameplay is also pretty fun. My main suggestion is to have things like the controls or dialogue happen before the gameplay instead of during because it's hard to multitask with this game. Also I feel like a multiplayer mode would be the perfect addition to this game.
lol. I know I'm doing something right if my levels are making people go insane, but they are all solvable. I guess the only way to prove it is by giving the solution, but I don't know if I should do that... I'm curious if anybody else is able to solve the fifth level without me giving them the solution.
lol, I can assure you that it's possible. It's the last level, so I decided to make it a little bit more challenging. You might have to avoid some of the patterns that you got comfortable with in the previous level, and think extra carefully about how you would get the red and blue crates past each other.