Play experience
breathe: the competitive breathing simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #8 | 4.000 | 4.000 |
Graphics | #27 | 3.400 | 3.400 |
Overall | #29 | 3.333 | 3.333 |
Fun | #34 | 3.067 | 3.067 |
Theme Use | #52 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
Doing something a little different to what I usually do
What was the hardest part of creating your game?
figuring out what the game actually is
Did you use any pre-existing assets in your submission?
shapes (graphics library)
comfortaa (font)
dotween pro (for easing animations)
04 pollie soft by summonhue (background music)
gong brilliant paiste 32" by jenszygar (sound effect)
various sounds from sonniss gdc 2023
links on the game page!
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really great idea and also well executed, as someone said - meditation and stress in one package! Good job!
Part meditation app, part hyperventilation simulator. lol
Once I saw that the WebGL window said "Run Experience", I had a feeling of what I was getting into. It's a very simple, yet effective concept, and I like the addition of leaderboards to encourage you to do even better. My best score was 6205.
Tell me, why does it sound so easy to breath... On TV?
Lol can't get above 0. not 100% hoe to actually get points. An interesting idea though. Now you just need to get it to work with mic input.
You get points when the gold blobs hit the circle! Hold space to move them closer, let go to make them bigger. You have to alternate - you can't just hold space! Watch the instructions, that will let you know timing.
It's definitely different...
that was the aim, yeah 😂
breathtaking
s tier comment 👌
I enjoyed it. This was definitely relaxing. I wasn't expecting a game like this though lol. I would play this again, and I can see it as a phone app.
iOS and Android versions are in progress 😁
This is an interesting concept. It's the first breathing game I've played. It's a little difficult to see how to increase your score while playing, but maybe the point it just to relax and the score is secondary. Maybe a short breathing tutorial would be helpful haha.
there's a hidden multiplier - to get the highest scores, you need to collect many points at almost the same time. In the comments on the devlog there's my method for high scores!