Neat concept, I think it could work well if you expanded on it more! The levels all felt very similar, it would have been nice if there was some more variety there. I was also running into some collision issues, both with pickups where it wasn't picking up objects as I ran over them, and with some edges where I was falling off the map. I like the base idea though, where the faster you go the more time you have next level! As mentioned in other comments I also think it'd be very cool if there were extra abilities, like a speed boost or something.
Play game
Chrono Cargo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Use | #19 | 3.750 | 3.750 |
Overall | #38 | 3.000 | 3.000 |
Sound | #40 | 3.000 | 3.000 |
Graphics | #58 | 2.875 | 2.875 |
Fun | #59 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
See the idea come to life - when you playtest and everything works!
What was the hardest part of creating your game?
level design - had to make the levels easy as they are handcrafted would have like to add procedural generation. not enough time
Did you use any pre-existing assets in your submission?
music - audionautix.com
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