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A jam submission

Chrono CargoView game page

Gather through time
Submitted by Petipois (@petitpois28) — 2 days, 19 hours before the deadline
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Chrono Cargo's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Use#193.7503.750
Overall#383.0003.000
Sound#403.0003.000
Graphics#582.8752.875
Fun#592.3752.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was your favourite part of working on your game during GDM?
See the idea come to life - when you playtest and everything works!

What was the hardest part of creating your game?
level design - had to make the levels easy as they are handcrafted would have like to add procedural generation. not enough time

Did you use any pre-existing assets in your submission?
music - audionautix.com

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Comments

Submitted(+1)

Neat concept, I think it could work well if you expanded on it more! The levels all felt very similar, it would have been nice if there was some more variety there. I was also running into some collision issues, both with pickups where it wasn't picking up objects as I ran over them, and with some edges where I was falling off the map. I like the base idea though, where the faster you go the more time you have next level! As mentioned in other comments I also think it'd be very cool if there were extra abilities, like a speed boost or something.

Submitted(+1)

Cool vibe with the music! I found it pretty quick to get a hang of the controls & the mini map was a great touch too.

I fell off and was bumping into stuff a bit, but sounds like you're ontop of it.

Top marks for use of gathering!

Submitted (1 edit) (+1)

I feel like the game definitely has potential. I feel that the variety just isn't there, with the same base level, just with a slightly different layout and the decorations being different shapes based on the time era. The biggest issue is probably the translucent, shadow-less materials of the level, making it very difficult to judge where to go with the isometric camera. The collisions are wonky as well, especially for the objects and the bridge. I found that riding off the edge and respawning was faster than the bridge. The time limits are definitely a bit unfair for newcomers, especially with the random locations for objects. This game was a bit fun, and I feel with more polish and variety, it could be a fun hectic experience.

Developer

thanks for the feedback and thank you for playing.

Submitted(+1)

The control scheme works surprisingly well, but as sinpkr said, it would've been nice to see some additional mechanics to give it more meat. The time limits are also oddly strict and it's disappointing that the chrono objects are only represented in the side menu and not in the physical game space. The collision detection also sometimes results in me snagging on things and losing time, or falling through the floor...and losing time. Not bad, but it feels a bit basic.

Developer(+1)

I know there are lots of collision bugs sorry. I wanted to create 3D icons to display and collect along with models, but halfway through the month I went on vacation, so I ran out of time and just wanted a playable demo.

Submitted(+1)

Interesting game. Would be cool if you could add boosts or other abilities.