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Box Gatherer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Use | #2 | 4.545 | 4.545 |
Fun | #10 | 3.909 | 3.909 |
Overall | #19 | 3.523 | 3.523 |
Sound | #31 | 3.182 | 3.182 |
Graphics | #75 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
Freedom to experiment with mechanics, no 24h or 48 time limit, which is great when you've got a job and other responsabilities
What was the hardest part of creating your game?
As usual, vector math and rotations
Did you use any pre-existing assets in your submission?
yes, some free, some paid music I got with humble bundle - details in description on game page
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Comments
Easy to learn, and feel like a genius, only for it to so quickly descend into chaos.
Fun! I loved the sonic rings-ish effect when you lost boxes. Simple but effective game design. Great work! :)
Really fun to play. I loved the music, great job....
It was a fun game! I loved how your camera changed depending on how many boxes you had. I was definitely looking for another level after finishing the first two. Only criticism I have is that it was hard to tell when some of the higher up blocks were going to hit your packages.
Great job!
I liked it. It was really cool how it becomes a puzzle game in 3 dimensions with the walls coming in at different heights and directions. I think it would be cool if there were a few easy stages to get the player used to it, it would help the difficulty curve be more gentle. Best score 625.
Really fun little game and a really neat concept. Welldone!
I was really frustrated when my boxes kept falling off. I felt like each box got murdered and it was my fault.
This is a really fun idea. I just feel that a better camera angle would make things so much better, as the current one really makes it hard to see the lower blockades.
A really cool idea, but the depth perception feels off. I often couldn't tell whether or not the moving blocks were in range of the stacked boxes.
I enjoyed it. With more levels and difficulty scaling, I can see this concept expanding a lot.
Very interesting concept